15 Features Evolution Studios Must Implement Into DRIVECLUB 2

Can Evolution Studios race to the challenge of an even better sequel?

Posted By | On 25th, Jul. 2015

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DRIVECLUB released to what many considered as a disappointing launch. A racer build around social features and as some news outlets called the “Forza killer.” Upon release, DRIVECLUB proved to have a substantially fun single player experience; while behind the scenes, Sony worked for well over a month to fix DRIVECLUB’s online stability. Upon completion weeks after launch through numerous patches, DRIVECLUB proved to be a quality arcade-style racer. With fun social options, and stellar tracks in key locations around the world, DRIVECLUB was fine tuned to what was expected on Day One.

With that said, DRIVECLUB lacked a few key functions and ideals we would have liked to see in the game. But that’s what sequels are for! Here is our list of 15 Features we would like to see Evolution Studios implement into DRIVECLUB 2 to rev up our racing desires.

(note: some photos shown from other racers to emphasize desired feature.)

Stability Online

driveclub1

It’s hard to ponder why a game that was delayed ended up being, well, broken. This isn’t the first game that this has occurred in. Master Chief Collection comes to find, in fact. Single player in DRIVECLUB ran smoothly enough, but seriously: who wants to play a racing game by him or her self? Making sure online is functioning on Day 1 is one of the BIGGEST concerns going forward into a game designed for a social experience.


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