15 PS4 Features The Last Guardian Should Take Advantage Of

A colossal entry treading a nascent path – here’s what Sony needs to do with it.

Posted By | On 26th, Oct. 2014 Under Feature, Slider

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The last Guardian has been in development and under the wraps for the longest time. But close to being a decade in development hasn’t made the project see a decadent forefront. With that in mind and the fact that Sony has promised to improve and better utilise the existing features of their current generation gaming platform, we have a number of things that can make The last Guardian and all the more memorable experience.

The game sharing the lineage of Ico and Shadow of the Colossus, The Last Guardian is being looked forward to with emphatic fervour and anticipation which is only growing as the days pass. here’s a bunch of features that The Last Guardian can use to make it an experience we’d all remember all the more fondly.

15. Controller Touchpad


The PS4 controller’s touchpad was a nice feature that was unprecedented in the controllers’ category. As ingenious as the said move may have been, it hasn’t been used as cleverly. The touchpad of the controller can be used for non-primary activities in games.

The Last Guardian offers a great opportunity for the utilisation of the same, for example, in solving puzzles, managing inventory or for switching between objects, weapons or abilities. Of course, it need not be limited to only this game, but it would be a start.

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  • Psionicinversion

    I really think you should just concentrate on it actually being released

    • Guest

      ^THIS, because it will very likely never live up to the hype, just like Duke Nukem Forever.

    • hesoyamdonMonster

      U just read my MIND !!!!

  • MrSec84 .

    I thought this was going to be about additions to gameplay, not things relating to features that most games already include.
    The ones that are available to all, through what you get in the box with everyone’s PS4 are a given, remote play seems to be a given with all PS4 software at this point.

    TBH I was thinking more that destructible scenery, because Trico (the griffin like creature) is a huge animal and he should be taking out pillars, leaving scratches and generally effecting the environment with his interactions as he walks around and smashes into things.

    Real time lighting, using the Voxel Cone Tracing technique similar to The Tomorrow Children as that’s a “next-gen” feature that can effect gameplay.

    Anything physics related, so perhaps realistic weight to the air when you’re riding on Trico’s back.

    Proper AI for Trico and the NPCs you interact with.

  • Poukram

    Soooooo… This is just about reminding PS4 features, am I right ?

  • AugustWest

    Wow. I take it that English is not your first language. If it is, you need ALOT of practice. Your articles are all poorly written, pointless, and lack substance. You are the worst gaming “journalist” I have ever read. Calling you a journalist is a huge stretch. Everything you say is pointless, or completely idiotic. Please try to be less terrible in the future.


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