15 Worst Examples of Microtransactions In Video Games

Why…just why?

Posted By | On 05th, Feb. 2016 Under Feature, Slider | Follow This Author @supergurst


Page 1 of 15

[Drop-cap]M[/drop-cap]icrotransactions have become one of the greatest evils in gaming. Paying for something trivial and unimportant is one thing. But having to reach deep in your wallet to buy essential parts of the game feels really out of place. Here are the 15 worst examples of microtransactions in video games.

Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.

Evolve

The ambitious 4 vs. 1 multiplayer game launched with a handful of hunters, three monsters, and a couple of maps. This lack of content quantity was only made worse with the announcement of the game’s season pass. Each skin was valued at $3, each character at $7.50 and $15 for the new monster. The section of the player base that had no interest in emptying their wallets for Evolve was impiety isolated and left behind. Evolve was always positioned as a hyper competitive eSport, and the high cost of entry meant that people’s desire to try out the unique title quickly plummeted.

Next Slide


Awesome Stuff that you might be interested in

  • comment95405

    Evolve had SOOOOOOO many bad calls in every aspect of its design, marketing and monetization.

    It was a dud on arrival for e-sports. They made so many things into microtransactions that there was nothing left to reward progression. The controls pretty much suck unless you are using a mouse (which killed the “feel” of the console versions). There was no real story or campaign. On and on.

    Good idea in theory but poorly implemented. Evolve 2 will prolly be a LOT better. Just like Destiny 2 and Titanfall 2.


 

Copyright © 2009-2015 GamingBolt.com. All Rights Reserved.