AMD and Nvidia Putting Out New Suites of Tools To Help Developers With Making DirectX 12 Games

And Vulkan too, naturally.

Posted By | On 05th, Feb. 2016 Under News | Follow This Author @Pramath1605

DirectX 12

A new era of PC gaming is almost upon us- as more and more games begin to use DirectX 12 (and its non Microsoft counterpart, Vulkan), we will see the benefits that these new generation APIs can net our games on PC. However, DirectX 12 is, at least according to the admission of one developer, while powerful, ‘fairly complicated.’ In the ordinary course of time, it could take time before we actually started seeing games utilize it meaningfully.

However, thanks to the efforts of AMD and Nvidia both, it looks like we won’t have to wait that long. Both will be holding panels at GDC, where they will be discussing new toolkits that they will be putting out, to enable the transition to the new APIs easily.

Nvidia’s is titled Raise your Game with NVIDIA GeForce Tools, and it “will cover the latest offering of developer tools for DirectX 12 development and VR. Developers will learn how to recognize the new API concepts through demos and walkthroughs, as well as how to profile DirectX 12 with the new Range Profiler.”

AMD’s panel is called Let your game shine – optimizing DirectX 12 and Vulkan performance with AMD CodeXL, and they will “review capabilities, including: capturing and visualizing the timeline of a frame, analyzing multi-threaded host and GPU interaction, pinpointing hotspot API calls, exposing inefficient GPU utilization and much more. In addition, [they]’ll review how to develop and build Vulkan programs containing multiple shaders, and analyze the resource demands of their generated ISA on multiple target platforms without executing them.”

Almost none of that makes any sense to me, but hey, I imagine game developers are suitably excited about the potential of all of these new technologies.

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  • Xbox one 2econd gpu unlocking

    We have agree on the DX12.1 block been in place on the Xbox One now.
    This explains why the division is dynamic resolution now.But was full HD before.

    +12 and we game on

    • Mark

      Actually we did agree that The Division was 1080p, on GamingBolt. Lol

    • Xbox one 2econd gpu unlocking

      yeah its funny PS4 users think they have the most powerful machine.
      We are LOL at them as well

    • Dotcum22

      It’s funny how stupid you are
      You follow a research team you say show me proof of there credentials. Everybody can say he is a researcher on the Internet naive boy

    • Xbox one 2econd gpu unlocking

      There are 2 team mrx and mrc teams, both agree with other and back up our insider.
      Our forum members support there research as well.

    • Dotcum22

      Sorry to burst your bubble but that’s no proof. Lol we are on the Internet everybody can claim anything without proof it’s B.S
      Especially on a forum with all the same minded people you can easily lie and deceive just to sweet talk your followers. You don’t know your research team for who knows they are all the same person or a few of them are. You can’t proof I am wrong as you can’t proof they are really real. Lol again kid don’t be naive

    • Paul

      Hardware wise, the PS4 is anywhere from 10% to 40% faster then the Xbox One depending on the task it’s doing, if parity doesn’t come into play, pretty much every game should run and look better on PS4 than Xbox One and the same with the PC, take parity out of it and the PC version would be way ahead of the PS4 version, hardware specs don’t lie and unlike the last gen of consoles, all 3 platforms are more or less the same and easy to program for, so there is no excuse for parity, games should go in this order from top to bottom, PC, PS4 and Xbox One, Wii U if they support it.

    • theduckofdeath

      The gap between PC and PS4 (the closest in performance) is just going to get nastier. One can hope devs will take advantage, and PC versions of games will get their own baselines along with more unique experiences.

    • Paul

      Could be right, there is some big performance increases coming up on the PC this year with DirectX 12 and Vulcan, as well as the new microns on the gpu’s and cpu’s, that because it’s skipped a generation should give us anywhere from 40% to 70% if not more considering we’ve been on this micron since 2011.

      It wouldn’t surprise me if performance level of a 960ti becomes mid to low end hardware on the new micron, at least from AMD side because they need to gain market share so I suspect they will give us a big performance boost at a good price.

    • leanton31

      As a PC gamer i couldn’t care less about consoles. But, let’s face it, the majority of PS4 games today support 1080p, whilst XBox One don’t. Which i dont’ think is very good thing in 2016.

    • Xbox one 2econd gpu unlocking

      Then we wanted dynamic resolution to allow Sony the win to increase recovery sales

    • Gamez Rule

      It was never running native 1080p ( all time ) it was ( and still is ) dynamic in resolution, while PS4 is native 1080p.

  • Zon

    Over clocked q6600 from 2.4 GHz to 3.4 GHz and ATi 5870 can out perform ps4 and xbone. The motherboard and CPU are 9 years old and the gpu is 7 years old. The ps4 and the xbone was released in 2014. Shows how much consoles improved.

    • Paul

      It’s not really consoles that have changed, it’s the PC that’s got better, it’s cheaper, easy to program for and it doesn’t help that they went cheap with these consoles unlike the last ones.

      I remember in the mid 90’s my brother bought a high end PC and it cost him around £2500, today you can build a PC like that’s high end for about £800.

    • Zon

      Exactly. I spent the same amount on my PC that I spent on a PS3 ($500 original one that can play Ps2 and ps1 disk) and ps4 ($400). So spending between $800 to $1k on a desktop that you can OC, can last you 2 generations of consoles for the same price. Most people don’t understand that.

    • Paul

      I also forgot to mention that whereas PC’s have been getting cheaper, consoles have not, in fact they cost more than they did 10 years ago, games cost more, they pay for online play, wouldn’t surprise me if there is some other hidden cost as well.

      If you don’t have a PC and are buying one from the start then yeah I agree that up front cost is quite a bit more then consoles, more so if you want a PC that can beat the PS4 with ease which I always would recommended getting a PC with enough grunt force to last then just getting enough to compete with the PS4, after all that, if say the consoles last 8 years, we’re talking maybe a graphic card upgrade in 4 or so years, which pays for itself because of the savings we get on PC’s over consoles, as well as the money we get from selling the old card, that’s pretty much what I did last gen and ended up getting a graphic card upgrade mid life and still being cheaper than what my friend put into his PS3, this was judging of just the games we both bought for PC and PS3.

      Don’t get me wrong, I don’t have a problem with consoles as such but they do hold progress back in games as well as hardware, I also find that when I did have a console, I got bored with them a lot more than I do on PC, it’s the big advantage the PC’s got, being able to do pretty much anything we want with them.

    • James

      Xbox One – AMD HD7850 chip
      PS4 – AMD HD7870 chip

      An HD5870 is a bit older and doesn’t have GCN cores. The CPU part though is rightish I think.


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