Assassin’s Creed 3 to provide a satisfying ending; “no tremendous insane-o cliffhanger”

“We’re tying up loose ends and providing answers and resolution to things.”

Posted By | On 25th, Sep. 2012 Under News | Follow This Author @KartikMdgl


Fans of Desmond, the lead protagonist of Assassin’s Creed franchise (so far), will be pleased to know that the latest game, Assassin’s Creed 3, provides a solid resolution to the series so far which resulted in a lot of adventures across the medieval world.

“Should they decide in the future to do other stuff, there’s plenty of room to explore, plenty of seeds that have been planted that won’t conflict,” lead writer Corey May told Shacknews.

“It was my intent to provide pay-off and to answer questions for those who are invested in them. It should provide a fairly lengthy ending that will also give room for answers and pay-off. The ending should not come out of nowhere. You will not wake up and find that you were in an Animus reliving the life of someone who was in an Animus. We are not doing that. It was not all just a dream,” he added.

“I think people that have invested in the Desmond storyline will understand where the end of the game comes from. We’re tying up loose ends and providing answers and resolution to things. You’re not going to get another tremendous insane-o cliffhanger.”

The game comes out on October end for the PS3 and Xbox 360. The PC version will launch a month later.


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  • Right, sorry for a rage-spoiler early on in the game’s release, but I’m going to disrespectfully disagree with this, at-least with the previous games I was given the excitement for the next game through the cliffhanger. The ending of the first game gave you that awesome excitement and curiosity as to what the writing was doing on the wall, who did it and why. The next three games were to do with the ones who came before, and the ending to Revelations when Ezio Auditore spoke directly to Desmond and indirectly put his hand on Desmond’s shoulder leaving the possibilities as to what exactly happened to the player’s imagination was just tear-jerking with a warm feeling that you know the story will continue, but without Ezio Auditore.

    This game however gave you a speculation of what Desmond’s future would hold and how the cycle would keep going with the anarchists that follow after his passing. However Minerva’s speculation isn’t even given that much credit when Desmond just seems to pass out onto the floor after being what looks an electric shock. Juno speaking to his potentially lifeless body on the floor didn’t exactly help either. So instead of excitement and a good old heart-melting, we’re given a pretty FMV and the slight possibility of a cliffhanger.

    As for the game itself, well that’s another subject.


 

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