Assassin’s Creed Revelations- We want ‘to ensure that everything is coherent’
In an interview with The Guardian, Ubisoft said that they were trying to keep everything ‘coherent’ with Assassin’s Creed: Revelations, and tht , while they were answering a lot of questions, they did not want to buckle under Assassin’s Creed’s rich mythology. “
“We’re giving players some answers from Assassin’s 2 and Brotherhood, we’re completing the destiny of Altair, and we’re tying it in to what’s coming in 2012,” said Alexandre Amancio, creative director for Assassin’s Creed: Revelations. “And obviously, our over-arching storyline has to do with the end of the world in 2012 – we need to set up everything for the conclusion of that narrative. In this game, you’ll get to understand why Ezio is so important and how his destiny his aligned to Altair’s and to Desmond’s.”
“We actually have a small team whose sole purpose is to ensure that everything is coherent,” continued. “One of the rules we have with AC is that anything that we state, anything that happens in the game, becomes part of the reality – part of the encyclopaedia. We really want to avoid revisionism, and it’s extremely hard, especially with crossing destinies, different realities, different timelines.
‘We wanted to avoid compiling a game bible that’s 2000 pages of stuff nobody reads. So we use very visual schematics, we have all the timelines up on the walls – we always understand the relationships between characters and all the situations. It’s very hard: sometimes we have a really good idea, but it just doesn’t fit with the whole structure and we remove it – coherence is very important.
We do have narrative arcs that complete – and Revelations is the completion of one narrative arc: the arc of Ezio and Altair. We actually also have the completion of a Desmond arc. It’s good for players to feel the completion of certain stories – we can always hint at and open others. This series is such a rich universe, it has all these underlying conspiracies that criss-cross with history, so it’s not like we’re missing ideas and initiatives for other narrative arcs…. So it works like a TV series in the sense that it will have a continuation over many seasons, but it does have a conclusion.”
There’s a lot of information in the interview, and we can’t possibly divulge everything here. So head over to the page through the link above.