Assassin’s Creed Unity Couldn’t Handle 1080p on PS4

From bad to worse, eh?

Posted By | On 19th, Oct. 2014 Under News | Follow This Author @@Martintoney2012

Assassin’s Creed Unity

Ubisoft must really be kicking themselves at this point, they promise a truly next generation game, renege on it, attempt damage control, make things worse and then try and explain their way out of it, only to have things turn worse.

An alleged Ubisoft employee  reached out to the hosts of Giant Bombs “Bombcast” podcast personally addressing the ongoing controversy surrounding the games resolution. Fair warning, the following is a transcription of audio and may not be entirely accurate. Oh and if you’re sensitive to harsh language, you best turn back. Here there be curse words.

The Employee said, “I’m happy to enlighten you guys because way too much bullshit about 1080p making a difference is being thrown around. If the game is as pretty and fun as ours will be, who cares? Getting this game to 900p was a BITCH. The game is so huge in terms of rendering that it took months to get it to 720p at 30fps. The game was 9fps 9 months ago. We only achieved 900p at 30fps weeks ago. The PS4 couldn’t handle 1080p 30fps for our game, whatever people, or Sony and Microsoft say.”

What do you make of that then? Straight from the source. You can find the full transcription over on the gaf, if you’r interested.

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  • d0x360

    I think we can all agree that obviously whenever possible we would like games to be 1080p and considering 1080p has been the standard for HD for around 10 Years it’s quite sad how under powered both these new consoles are.

    That being said does it matter? No. As long as the game is fun that’s what is important and from everything I have seen this game looks gorgeous.

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    • Carl Dav

      Agreed 100%. I love that the gaming community pushes developers to make great looking games, but when people start getting snippy and arrogant about their platform, you don’t expect developers/publishers to respond to it in this way. 1080p & 60fps does NOT define next generation consoles, not to me at least. There have been gorgeous 720p XB1 games, and mediocre looking 1080p PS4 games. I wouldn’t know or care about each games’ resolution if it wasn’t for all this squabbling. So stupid.

      I’m a PS4 gamer.

    • d0x360

      It is something that is perfectly fine to be interested in but people have taken it to some absurd level as if its the only thing that matters.

      I’ll look at resolution and frame rate for multi platform titles because I own a Xbox one and ps4 and admittedly I buy most of them on ps4 however if the game is say 1080p/30fps on ps4 and 900p/30fps on Xbox one I’ll buy it for Xbox one. I have a 70inch TV and I sit about 8 feet away. At that distance the extra detail afforded by 1080p is lost because its so small on the screen at 8ft you can’t notice and I genuinely prefer both the Xbox controller and the built in social features.

      That said if there are frame rate issues or screen tear I’ll always go ps4 BUT when you get right down to it the fact that a game is 900p isn’t going to be detrimental to how fun it is.

      We gotta get past this nonsense. As this generation goes on its only going to get worse. If we want pretty games or games with tons of characters sacrifice will need to be made. Neither console is powerful especially not compared to the leap in power in past generations. In reality this gen is more of a half way upgrade than anything else. Both companies wanted to make money on the box day 1 so unlike last gen where it cost them $800 to build and they sold it to us for $500 this time around we get weaker hardware for compared to PC. Its unfortunate but it isn’t going to change.
      If graphics are that important that a game being 900p is going to make you insane then consoles this gen aren’t for you. Save up some money and build a great gaming PC.

      I’ve started the price out process for a good gaming rig occulus ready. I’m up to about $2500. Intel x99 chipset, ddr4, dual nvidia 980gtx’s or better. If you want great graphics and future proofing its expensive especially if you want yo use an occulus which requires at least 120 frames per second at 1080p for the consumer version.

      Consoles…they can’t match that performance so everyone needs to relax. It’s OK just enjoy the games.

    • Psionicinversion

      1080p has bin the standard and ran on PC easily, thing is now the consoles have more power there using it to increase graphical fidelity which make h getting 1080p harder to hit. But still easy for PC because our systems are the best hah

  • MrSec84 .

    The guy quoted in this article isn’t a Ubisoft developer, he’s just a troll.
    The difference going from 900p to 1080p is night and day and I say this as someone that games on a high end Panasonic 50 inch 1080p plasma screen, sitting about 8 feet from the display.
    I can easily tell the difference in switching from 720p to 900p and there’s clearly a bigger difference going from 900p to 1080p and besides the visual difference the pixel count also proves.

    PS4’s GPU is much more capable than that of the Xbox One, the only legitimate reason for PS4 to run the same multiplatform games at the same resolution as Xbox One is if PS4 is running those titles at 40% higher settings than Xbox One, which I doubt is the case here, so in the case of ACU 900p is being imposed and Ubisoft Montreal simply aren’t using the extra graphical hardware of PS4.

    Resolution isn’t an issue dealt with by the CPU, but rather the RAM, Bandwidth and GPU and PS4 is much more capable in all of those areas.

    This game was built firstly for the Xbox One, then straight ported to PS4, with nothing but a code change to run in the PS4’s development environment, if Montreal actually unlocked the game it would run at 1080p no problem.

    The funny thing about all of this AI demand chatter is that AMD has shown way back on their 4800 series of GPUs that AI can easily be run on the GPU (see the Froblins tech demo), Ubisoft even showed that PS4 is nearly 100% more capable of running GPGPU code compared to Xbox One and that was back at GDC.

    AnvilNext is a very unoptimized engine as far as GPGPU processing goes, it was designed for last gen, it was used in Assassin’s Creed 3.
    If Montreal are to carry on using Anvil for Assassin’s Creed in the future then they had best optimize to offload AI and other physics code from the CPU, they will find their games repeatedly bottle necked by both system’s CPUs otherwise.

  • justerthought

    Ubisoft are just trolling the same illogical argument that parity is the best they could do. The consoles are not equal. They are too far apart for parity. The PS4 could have made a better fist of it if they had fully utilised the hardware to the max by using spare GPU capacity to perform some of the overloaded CPU process via Direct Compute.

    Obviously they were so eager to get the game out in 12 months and make a lot of money, they opted not to research Direct Compute and max out the PS4. Instead we get XB1 parity with wasted resources. We either accept it and give them the green light to do it again on all future games, or we make a stand now and hurt them financially by not buying it. I love the franchise so it will hurt but there are far more fish in the sea worthy of buying.

  • Brian Lee

    I can live with 900p, but 30fps? F that noise


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