Assassin’s Creed Unity “More Cinematic” at 30 FPS

Ubisoft also believes 60 FPS “doesn’t look like the real thing”.

Posted By | On 12th, Oct. 2014 Under News | Follow This Author @@Martintoney2012

Assassins Creed Unity

Ubisoft has been in a bit of a mess lately following the revelation that Assassin’s Creed: Unity would run at 30 FPS and 900p resolution on the Xbox One and PS4 to “avoid debates” and such.

Putting aside the resolution, the reasoning behind this 30fps cap is similar to that of the reasoning behind The Order 1886. The general idea being that 60 fps feels too fast, loose and fluid, whereas 30fps is closer to the ideal 24fps feel of cinema. The only problem is 24fps has noticeable lag, whereas a stable 30fps is preferable. Assassin’s Creed: Unity creative director Alex Amancio said, “30 was our goal, it feels more cinematic.”

World Level Design Director Nicolas Guérin told Tech Radar that, “At Ubisoft for a long time we wanted to push 60 fps. I don’t think it was a good idea because you don’t gain that much from 60 fps and it doesn’t look like the real thing. It’s a bit like The Hobbit movie, it looked really weird.”

Do you degree? Let us know in the comments. Assassin’s Creed: Unity will be out this November for Xbox One, PS4 and PC.

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  • d0x360

    Anyone who believes this absurd narrative that 30fps looks more cinematic is a fool. These devs know damn well it isn’t true but they also know a vast majority of people fighting over resolution, frame rates and specs have no damn clue what they are talking aboit.

    30fps is acceptable but 60 is vastly superior in both visual look and control feel. Why would anyone want their game to suffer from the same issues as cinema? Do you want your game to be a blurry studdering mess? Do you want to lose tons of visual detail during fast action?

    Ubi soft some of your audience might be stupid and fall for this nonsense but anyone with sense knows that 30fps is bare minimum.

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  • It’s even more cinematic at 10 FPS!


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