Posts By: "admin"

Battlefield Hardline: How The Game Will Remain True To Series’ Theme

"It still has all the Battlefield fundamentals - like the things that make Battlefield Battlefield," says crea...

Call of Duty Advanced Warfare: Sledgehammer Details Different Types of Grenades

It is all about the player's choice.

PS4′s API Is A Huge Evolution, Sony Learned From The Nightmares of Porting To The PS3 – Dev

"I see Sony´s platform as a great tool for indie devs to get their games published sooner than ever," says Sk...

Minecraft On PS4 And PS Vita Might Be Getting Physical Release

A listing on Amazon indicates that retail versions of PS4 and PS Vita are expected later this year.

Oddworld: New ‘n’ Tasty! Video Walkthrough in HD | Game Guide

A complete video walkthrough for Oddworld: New 'n' Tasty!

Major PS4 Bug Locks Out Digital Content, Prevents License Restoration, Several Accounts Affected

Sony support team says that there is no ETA on the fix.

Cloakworks Interview: Developing High Quality Cloth Simulation

Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.

Developer On PS4′s 8GB RAM: ‘It Is Pretty Difficult To Be Technically Overwhelmed By New Hardware’

MotoGP 14's Director Andrea Basilio also talks about the PS Vita version of MotoGP 14.

The Big Interview: An Audience With Oliver Baltuch, Futuremark’s President

Oliver Baltuch discusses the latest in bench marking tools, DirectX 12, Cloud gaming and more.

LittleBigPlanet 3 Targeting 1080p and 60fps On PS4, Will Be Faithful To The Series’ DNA

Daimion Pinnock also talks about the DNA of the series.

PS4 Owners Not Happy With Latest Firmware Update, Demand More Features To Be Added

PS4 owners are not a happy bunch at the moment.

The Crew Interview: Developing The Biggest Open World Racer Ever

How Ivory Tower are innovating the racing genre with The Crew.

Naughty Dog Devs On PS4 Development Challenges, The Last of Us Frame Rate And Uncharted 4

Writing a debuggable and performant multi-core engine is a challenge.

OlliOlli Interview: How The Classic Skateboarding Video Game Is Making Its Way To PC And Consoles

Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.

Assassin’s Creed Unity Will Have A Deep Weapon Customization & Economic System

The game's creative director believes that the economic system will form an integral part of the game.

Call of Duty Advanced Warfare Exoskeleton Upgrade System Detailed

It will encourage replay value of the single player campaign, says creative director Bret Robbins.

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