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"It still has all the Battlefield fundamentals - like the things that make Battlefield Battlefield," says crea...
It is all about the player's choice.
"I see Sony´s platform as a great tool for indie devs to get their games published sooner than ever," says Sk...
A listing on Amazon indicates that retail versions of PS4 and PS Vita are expected later this year.
A complete video walkthrough for Oddworld: New 'n' Tasty!
Sony support team says that there is no ETA on the fix.
Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.
MotoGP 14's Director Andrea Basilio also talks about the PS Vita version of MotoGP 14.
Oliver Baltuch discusses the latest in bench marking tools, DirectX 12, Cloud gaming and more.
Daimion Pinnock also talks about the DNA of the series.
PS4 owners are not a happy bunch at the moment.
How Ivory Tower are innovating the racing genre with The Crew.
Writing a debuggable and performant multi-core engine is a challenge.
A complete guide for Wildstar.
The Crew On PS4/Xbox One Using Almost Unlimited Amount of Lighting & Multiple Ambient Occlusion Modes
With new consoles comes improved technology.
Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.
The game's creative director believes that the economic system will form an integral part of the game.
It will encourage replay value of the single player campaign, says creative director Bret Robbins.
"When you buy a game it should work."