Posts By: "Leo"

The Big Interview: Dean Hall Talks About DayZ, Console Gaming Challenges, Graphics API And More

GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.

Witcher 3: Dev Aims To ‘Deliver The Highest Fidelity Graphics Possible’ Across All Platforms

Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.

Black Gold Online Interview: A New Take On Steampunk Fantasy

Snail Games' Senior Content Lead/Marketing Manager Johnny Lynch on everything Black Gold Online.

Fable Legends Interview: ‘We’ll Do Whatever We Can That Works And Screams Fable’

Lionhead Studios' Geoff Smith on how Fable Legends will return to the franchise's roots.

Borderlands: The Pre-Sequel! Interview: ‘This Is A Completely New Full-Blown Borderlands Game’

2K's Joe Eschler and Gearbox's James Lopez gives us the low down on Borderlands: The Pre-Sequel!

Alien Isolation Mega Interview: ‘No Game Comes Close To The Dynamic AI of The Alien We Have’

Senior Designer Gary Napper talks how the alien in Alien Isolation is perhaps the greatest representation of A...

PlanetSide 2 PS4 Interview: Companion App, Microtransactions, Engine Updates And More

PlanetSide 2 lead designer Luke Sigmund on what to expect from the PS4 version.

Dragon Age Inquisition Interview: Making The Definitive Dragon Age Experience

Mike Laidlaw from Bioware speaks to GamingBolt about the upcoming role playing game.

Destiny Interview: ‘We Wanted To Make Something That Was Actually A Game Set For All Moods’

Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, p...

Call of Duty Advanced Warfare Interview: A New Era of Modern Warfare

Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be fait...

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.

The Order 1886 Interview: Telling A Strong Story With CG Quality Graphics

Ready At Dawn's Marc Turndorf on all things The Order: 1886.

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about every...

Assassin’s Creed Unity Interview: Innovating The Franchise Yet Staying True To Its Roots

Is Unity going to be a rehash of the old games or will it set new standards for the series?

Kodoku Interview: A Lovecraftian Love Letter to PS4/Vita Players

Find out what goes bump in the night in Carnivore's upcoming horror title.

23 queries. 11.658 seconds