Posts By: "Leo"

Dragon Age Inquisition Interview: Making The Definitive Dragon Age Experience

Mike Laidlaw from Bioware speaks to GamingBolt about the upcoming role playing game.

Destiny Interview: ‘We Wanted To Make Something That Was Actually A Game Set For All Moods’

Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, p...

Call of Duty Advanced Warfare Interview: A New Era of Modern Warfare

Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be fait...

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.

The Order 1886 Interview: Telling A Strong Story With CG Quality Graphics

Ready At Dawn's Marc Turndorf on all things The Order: 1886.

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about every...

Assassin’s Creed Unity Interview: Innovating The Franchise Yet Staying True To Its Roots

Is Unity going to be a rehash of the old games or will it set new standards for the series?

Kodoku Interview: A Lovecraftian Love Letter to PS4/Vita Players

Find out what goes bump in the night in Carnivore's upcoming horror title.

Heroes of the Storm Alpha Preview

Different but at the same time similar to DOTA 2.

Planetary Annihilation Interview: Scaling an RTS for the New Generation

Community manager Brad Nicholson talks about the upcoming crowd-funded strategy title.

Dead Island Epidemic – Closed Beta Impressions

A pleasant surprise.

Diablo 3: Reaper of Souls Review

Reaper of Souls begins the story after the events of Act 4 where the Nephalem (players) must stop Malphael fro... Read More

The Incredible Adventures of Van Helsing II: Closed Beta Impressions

Neocore games have a lot of work to do if the sequel intends to make any sort of impact.

Planetary Annihilation Early Access Preview

An RTS game at heart, but with its own special flavor to the genre.

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Senior Producer at PopCap Games, Brian Lindley on all things Plants Vs. Zombies Garden Warfare.

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