Battlefield 4: DICE Upgrading Servers to Solve Rubber-Banding Issues

Read: DICE continues to patch Battlefield 4 more than four months later.

Posted By | On 02nd, Apr. 2014 Under News


BF4_Support Evolution

Battlefield 4 has been patched to hell and back since its November 2013 release – and developer DICE isn’t done yet. It recently issued a statement on a rubber-banding issue seen in 64 player matches, with some players haphazardly teleporting back and forth on the map because of server problems.

“We wanted to provide a quick update on the issues with Battlefield 4 ‘rubber-banding’ some players on certain platforms experienced during matches with 64-players.

“Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

“As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”

This follows the release of the Naval Strike DLC which received two huge patches for the Xbox One and PC version to deal with problems that delayed their respective releases. Stay tuned for more information.


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  • Kevin Kirby

    I’ve been saying this since day one that if the X1 version ran on MZ Azure the X1 version would be good. This is a no brainer EA servers have always been trash.

    • You are flat out wrong

      You mean the EA servers that the PC is running on and Xbots in Australia are using that have no discernable difference in performance?

      Face it, Xbots, your precious Azure is totally meaningless.


 

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