Battlefield 4 Patch To Include “High Frequency Network Update” And CTE Fixes

An update released across all platforms.

Posted By | On 03rd, Jun. 2014 Under News | Follow This Author @GamingBoltTweet


battlefield 4

It’s no secret that Battlefield 4 has been a disaster. The developers DICE have been working hard to fix several bugs and issues but there is no doubt that consumers have lost their trust in the franchise. However, DICE have pushed out a new patch that fixes a number of issues in Community Test Environment and includes the “High Frequency Network Update”.

Further fixes include Character collision improvements, client crash fixes and Carrier Assault game mode reports bug fix. The latest update is now available across the PlayStation 4, PC, Xbox 360, Xbox One and PlayStation 3. You can find the entire patch notes specific to each platform below.

On a related note, DICE recently stated that they won’t be turning their focus away from Battlefield 4 due to the recently announced Battlefield: Hardline.

Battlefied 4 PC June 3 Patch Notes

  • Improved/reduced explosion induced camera shake
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Client crash fixes
  • AMD Mantle multi-GPU improvements
  • Carrier Assault game mode reports bug fix
  • High Frequency Network update
  •  Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting

Battlefield 4 Xbox 360 June 3 Patch notes

  • Improved/reduced explosion induced camera shake
  • Rent A Server bug fixes
  • Character collision improvements
  • Reduced object damage mismatch between client/server
  • Fix for explosion pack not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier: fix for invisible walls stopping bullets
  • Fix for issue where clients with low bandwidth would not be able to enter squad menu

Battlefield 4 PlayStation 3 June 3 Patch Notes

  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Reduced object damage mismatch between client/server.
  • Fix for explosion pack not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Carrier – Invisible walls stopping bullets fix

Battlefield 4 Xbox One June 3 Patch Notes

  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • Fixed issue when using standby in Campaign
  • Fixed issue when using standby and reconnecting to game servers
  • Fixed issue with snapped application and matchmaking
  • Playgroup Matchmaking fix for Xbox One
  • Fixed incorrect error message for lost Xbox Live connection
  • Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
  • High Frequency Network update
  • Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting

Battlefield 4 PlayStation 4 June 3 Patch Notes

  • Improved/reduced explosion induced camera shake
  • Rental server bug fixes
  • Character collision improvements
  • Fix to reduce object damage mismatch between client/server.
  • Fix explosion packs not being able to be shot sometimes
  • Improvements for client side packet loss
  • Added controller option to swap functionality of the bumper and trigger buttons
  • Physics optimization for Naval Strike Wave Breaker rocks
  • Carrier – Invisible walls stopping bullets fix
  • High Frequency Network update
  • Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
  • Added option to control client side update rate setting

Stay tuned for more news and updates.


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  • ME3X12

    LOL EA has murdered Dice

  • d0x360

    So basically they aren’t fixing the horrible netcode all. Instead of correcting the problem they are just going to boost the rate at which the game sends data updates to the server. Underneath the very poorly written netcode still exists. How did they get this so wrong? Bf3 didn’t have this issue why didn’t they just port the code from that and if they did what did they break while doing it? Bungie damn near perfected fps netcode on the original Xbox with halo 2. Microsoft rolled that netcode into the SDK…maybe they should did that ancient console out and see how to properly code the sending and receiving of packets.

    Seriously quake 3 on the Dreamcast running off a 56k dial up modem had less lag and general networking issues than battlefield 4. Making it use more data to try and plug holes is the opposite of what dice needs to do. Netcode is supposed to be as compact and efficient as possible and use the absolute least amount of data possible to reduce latency and packet loss. ARRRGGG

  • ME3X12

    Just played BF4 it’s still the same BF4 is by far the worst FLOP of a big franchise game of ALLTIME!!!


 

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