Battlestar Galactica Online incorporates Allegorithmic’s substance

Posted By | On 08th, Aug. 2012 Under News | Follow This Author @KartikMdgl


Had a “WTF” look on your face when you clicked this title, didn’t you? Allegorithmic is the leading firm in texturing technology, or so they say. And they have announced that Battlestar Galactica will incorporate this technology. The game was built in Unity 3D for browser and such an enhancement improves the game a lot.

It’s said to be optimized for each player’s computer.

“Bigpoint is constantly striving to push the boundaries of browser game development and we’re very pleased with the benefits BSGO has gained with the addition of Allegorithmic’s sophisticated technology,” said Matt Norton, Studio Director, Bigpoint Inc.

“Substance enables us to produce high-quality art without creating sizing issues. Since we can easily scale assets down from megabytes to kilobytes, we can use higher-res textures all while still minimizing download times for players in the game.”

Attendees at the upcoming Unite 2012 developer conference in Amsterdam (Aug. 22-25) will have the opportunity to learn more about Substance in two scheduled program sessions: “Faster, Better and Lighter Textures with Substance Designer 3 (R.I.P. Photoshop)”on Tuesday, Aug. 21 and “How to Benefit From Unity’s Substance Integration Without Paying a Dime” on Thursday, Aug. 23.

 


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