Bloodborne Chalice Dungeon Showcases Procedurally Generated Traps and Stages
From Software’s latest revealed dungeon emphasizes randomness and fresh experiences.
From Software’s Hidetaka Miyazaki showed up to showcase Bloodborne, the studio’s upcoming rogue-like action adventure title. After the impressive showing at The Game Awards, the PlayStation Experience trailer has revealed the Chalice Dungeon which in turn reveals the game’s procedurally generated mechanics. Check it out above.
We also get a closer look at some of the other enemies which range from the big and bad to the small and pesky. The town of Yharnam is revealed to have 10 different areas with multiple levels. There’s also an awesome boss battle with an enormous flaming dog creature from Hell. Apparently, your different encounters in the Chalice Dungeon can be shared with other players which shines more light on the freshness of the procedurally generated mechanics.
Bloodborne will be on PS4 in March 24th 2015 for North America and March 25th 2015 for Europe. What are your thoughts on the game and the Chalice Dungeon? Let us know in the comments.