Call of Duty Ghosts Perks: “Only Two Are Similar”

Could Infinity Ward be overhauling the Perks for Ghosts’ multiplayer?

Posted By | On 11th, Aug. 2013 Under News


Call of Duty Ghosts MP

Earlier, there were indications that Infinity Ward might be introducing some kind of Create-A-Class option for Call of Duty: Ghosts’ multiplayer. Today, a Twitter user pointed out something rather interesting that Infinity Ward stated regarding the Perks it showcased.

Above is the picture in question, which showcased the different Perks we’d be seeing during the multiplayer reveal for Ghosts on August 14th.

In other words, it could be that Infinity Ward is looking to introduce an all-new series of Perks for the multiplayer experience, overhauling it altogether. Frankly, considering the insanely unbalanced nature of Call of Duty games over the past few years (aside from Black Ops 2, which we haven’t tried because we can only put ourselves through so much torture with that game), this can only be a good thing.

Call of Duty: Ghosts is set to release on November 5th worldwide for Xbox 360, PS3 and PC with next gen releases for Xbox One and PS4 scheduled for later.


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  • I recognize:

    Top left: Lightweight pro – faster run, pro = faster reload (no more slight of hand?)
    Top Right is obviously Steady Aim of some kind.
    Bottom Right is clearly Blast Shield Pro of some kind.
    Bottom Left is probably recon retardedness that broke MW3 and ability to know if someone is cheating or not.
    Bottom Right no idea. Probably scavenger – a vulture and extra ammo. Scavenger pro.

    Owned, they are all familiar, “new IW” ;P


 

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