Call of Duty: Ghosts Specialist Point Streaks Detailed

The power of eight shines through.

Posted By | On 22nd, Sep. 2013 Under News

call of duty ghosts
A video clip emerged of some analysis for the Specialist Strike Package’s point streaks in Call of Duty: Ghosts multiplayer. You can check it out here, though the gist of it is a little different than what is being explained.

Essentially, you receive one perk for every 2 kills, with 8 giving the bonus. However, you receive 8 points worth of perks at 8 kills, thus allowing for up to 22 points and a maximum of 16 perks. This is essentially due to the fact that you can’t select 1 point perks again. Where the video differs is in explaining how you can’t select certain perks, when in actuality those that aren’t selectable have either been chosen as your base eight perks or are too expensive.

The advantages are many fold, including being able to resupply grenades when in mid-life stage. However, there are that this could slightly unbalance things given that high value perks like Deadeye cost less to equip. Also, the value of perks you receive with 2, 4 and 6 kills isn’t very important.

Call of Duty: Ghosts releases on November 5th worldwide, with next gen launches for the PS4 on November 15th in North America and for the Xbox One on November 22nd.

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  • Aaron

    I wouldn’t be surprised if this creates an imbalance in the game. COD has always been that way. That’s why the perk system needs to be done away with. Things like how fast you run should only be affected by the type of gun you’re carrying. LMG you run slow, SMG you run fast. It really that simple. A QuickDraw/ sleight of hand style perk with an LMG gives you a high capacity mag with a faster reload time. The long reload time should be the price you pay for having a high capacity mag. BO2 made the attachments to be perks as well as the regular perks. Balance has never been a top priority for Call of Duty.

    • dellers

      I like the perk system TBH, it’s one of those things that make COD COD. Then people can get some boosts in certain areas that they feel they need, while others may want something different. A stealth player can get stealth perks, a run and gunner can get running perks etc. It’s quite fair IMO, although some perks over the years have been bad (last stand, commando, one man army and danger close come to mind). The way Ghosts looks, without having played it yet, seems mostly ok to me.


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