Call of Duty: Ghosts Update Released for Wii U

Surprising.

Posted By | On 06th, Dec. 2013 Under News | Follow This Author @Pramath1605


Call-of-Duty-Ghosts1

Generally, if the Wii U ever does get a third party game, it can’t count on any post launch support- no DLC, no patches, no updates, nothing. That is why it’s so refreshing to see that Call of Duty: Ghosts on Wii U has actually gotten a patch pushed for it from Infinity Ward that fixes a variety of things.

This automatically makes it a much better third party option on the Wii U than something like Batman: Arkham Origins (which skipped online support for the Wii U version entirely) or Assassin’s Creed IV: Black Flag (which won’t be getting any DLC on the Wii U).

The patch also adds a Gamepad player panel that allows players to mute individual players during multiplayer matches, making the process streamlined and easier. The full range of fixes and updates are listed below:

Wii U specific features and changes

  • Added a GamePad Scoreboard panel
  • Individual players can be muted by tapping the speaker icon next to their name on the Gamepad Scoreboard

Fixes

  • Addressed an issue that allowed players to move hit markers around during a killcam with the Wii Remote
  • Addressed and improved texture resolution in Campaign
  • Fixed an issue that prevented a second player from signing on in some situations
  • Fixed an issue where players were unable to go prone in some portions of the Strikezone map
  • Improved placement of hit markers when using the Wii Remote
  • Fixed an issue that allowed the player to spawn in without a team in certain circumstances
  • Fixed an issue where players could get inside a wall in Stormfront
  • Disabling music will now also disable the rank-up music
  • Fix for Search and Rescue exploit using worldspawn damage to produce tag.
  • Fixed split screen UI issue that could potentially leave player in a bad state.
  • Fixed not showing attachments and weapon camo for players while in private match lobby.
  • Fixed dog’s extended kill not showing properly in final killcam.
  • Fixed loadouts appearing restricted if a restricted perk was selected in specialist strike package even though specialist wasn’t equipped.
  • Fixed an exploit of spawns where a player would constantly respawn at his team spawn in the first quarter minute of a game.
  • Fixed a few map specific spawn issues
  • Fixed a crash when entering and leaving lobbies
  • Fixed a crash when ejecting the disc while a sub-user was signed in

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