One of the year’s biggest titles is here. Yes, with Battlefield 1 and Titanfall 2 out of the way, Infinity Ward and Activision have released Call of Duty Infinite Warfare on the PS4 and Xbox One along with the PC version. In this analysis we are only going to take a look at the console versions and later next week we will also put up an article that shows the difference between the PS4 and PS4 Pro versions. But for now, how does Call of Duty Infinite Warfare performs on current gen consoles?
To begin with, both the PS4 and Xbox One versions employ a dynamic resolution buffer. The PS4 version runs in the range of 960 X 1080p to a full 1920 X 1080p resolution whereas the Xbox One runs from 960 X 1080p to 1390 X 1080p. This obviously results in a softer looking image on the Xbox One, however you won’t notice it that much due to the game’s implementation of TAA, which does a terrific job in maintaining crisp image quality on both platforms.
Performance wise, both versions target a 60 frames per second target and once again, it’s the PS4 version which runs pretty close to that standard. With v-sync on, the PS4 has next to no screen tearing resulting into a better overall experience compared to the Xbox One. The Xbox One version on the other hand runs at v-sync off, and suffers from screen tearing and drops a lot of frames.
Call of Duty Infinite Warfare may not be pushing the PS4 and Xbox One to their limits however it does look pretty amazing at times. High resolution textures, decent shadow quality, superb volumetric and alpha effects and several cinematic moments make the single player campaign on both consoles a joy to behold. The game also utilizes pre-rendered cutscenes. However unlike in-game scenarios, the engine runs them at 30fps along with frame pacing issues.
Overall, the PS4 version is the one you need to pick because of its slightly better image quality and performance over the Xbox One. This isn’t hugely surprising given that the PS4 was the lead platform for the game.