Call of Duty: Strike Team is “Not Some Sort of Lazy Port”
The Blast Furnace worked hard to bring forth a quality experience, according to lead designer John Dennis.
Yesterday, Activision released Call of Duty: Strike Team for iOS, which featured a mesh of third person shooting, first person shooting and a top-down perspective that reminded us of the FOB missions from Black Ops 2. However, lead designer John Dennis assures us that it’s not a “lazy port”. “It’s not some sort of lazy port, you know – ‘here’s some stuff we found lying around and we made a mobile game of it.’ This has been a very hard-working team working for a long time to try and deliver a quality experience.”
He revealed to Kotaku that Strike Team has been in the development for a year by The Blast Furnace, which is led by former Rockstar London member Mark Washbrook. “Quite a lot of the guys in the studio worked at Rockstar, and in that environment everything you work on is top secret. There’s an absolute code of combat that you do not speak about your title outside of the office.
“The thing of value to us is that this is a thing you pour all of your time, your love and your and energy into, and you don’t want to see that go out prematurely.”
Have you tried Strike Steam yet? Do you immediately regret it? Let us know below.