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Archive for the ‘Interviews’ Category
  • Bungie CM surprised at the amount of content in Halo: Reach Beta 0 CommentsPosted by admin on February 15, 2010 under Interviews, Video News
    In a video interview with IGN, Bungie's Community Manager is expressing surprise at the amount of content in Halo: Reach Beta. He said: "I think people will just be excited by how much content the Beta's going to offer. I'm a little bit surprised by how much is going to be there. I mean, it's a fine line. We have a long way to go after the Beta and we're going to be giving away a lo, and peopl... more.
  • Interview with Antti Summala, lead designer for Shattered Horizon 0 CommentsPosted by Chris Vogt on December 2, 2009 under Feature, Interviews
    We recently had the opportunity to speak with Antti Summala, lead designer for Shattered Horizon and ask a few questions about Shattered Horizon as well as their studio and the status of PC Gaming. What prompted Futuremark to create a game development division? For over 10 years Futuremark has been making benchmarks for gamers. Our community has been pretty vocal in pushing us to do mor... more.
  • Gamingbolt Exclusive: High Street 5 Interview 1 CommentsPosted by Will Kenny on September 30, 2009 under Interviews
    Today we sat down with the publishers of the latest hit dance game, Eagle Games, to find out about their latest work, High Street 5. High Street 5 is an online MMO dance game currently available for free download and we got straight down to the nitty gritty. [caption id="" align="aligncenter" width="550" caption="There are thousands of people playing High Street 5."][/caption] GB: What kind ... more.
  • GamingBolt Exclusive: Interview with Frozenbyte CEO and Trine Designer: Mr. Lauri Hyvärinen 0 CommentsPosted by admin on September 20, 2009 under Interviews
    Today we sat down with a very special guest Mr. Lauri Hyvärinen who is the CEO of Frozenbyte and the designer of Trine. Trine is already released on the PC and will be released on the European PSN store today.  Find out what he has to say regarding Trine and the future of the game. GB:  Where did the original idea for Trine come from? The original idea of a platform... more.
  • Naughty Dog loves the PS3: A short excerpt 0 CommentsPosted by admin on under Interviews, News
    Naughty Dog Co-president Christophe Balestra had the following to say about the PS3 and why Uncharted 2 is not possible on Xbox 360: First of all, we fill the Blu-ray 100 percent, we have no room left on this one. We have 256GB of data; we're using every single bit of it. It's the combination of Blu-ray and hard drive. You can play the entire game without loading. We don't require an i... more.
  • Gran Turismo 5 worldwide release on the cards 0 CommentsPosted by admin on under Interviews, News
    There was a video interview with Yamauchi. Here are some excerpts: MultiPlayer: GT5 Release? KY: ?The game is still under development but its release is not too far, it will be after the PSP GT release and, very probably, it will be a simultaneous world release? MultiPlayer:What about the game features that were published on the official japanese site, 1000 cars, 80 tracks and... more.
  • Video: David Cage talks about Heavy Rain and other stuff 0 CommentsPosted by admin on under Interviews, Video News
    Well we have a video of David Cage from Quantics Dream. Check the video. ... more.
  • Kojima talks about Metal Gear Solid: Peace Walker 0 CommentsPosted by admin on September 18, 2009 under Interviews
    Over at jvn.com, they let us in on some inside scoop that Hideo Kojima has answered in an interview. Kojima goes on the explain that he planned on making Metal Gear Solid: Peace Walker when he was working on Metal Gear Solid: Portable Ops. He planned on leaving the Portable Ops to his team but felt it was to early for them to take it on. But know he trusts and will be overseeing the game. He then... more.
  • Bioware pumped up to work on the Playstation 3 0 CommentsPosted by admin on under Interviews
    VideoGamer.com interviewed vice president of entertainment and miscellaneous at BioWare, and vice president of Electronic Arts, Greg Zeschuk, said that the team?s found developing on the PS3 ?exciting?, and even has its advantages. ?It's been interesting,? he said. ?It's actually been quite good. We discovered a couple of things we did were pretty beneficial. We have multiple threads going for... more.
  • Hideki Kamiya: Bayonetta will shake up the action genre 0 CommentsPosted by admin on September 17, 2009 under Interviews, News
    Gamezine recently had a chat with Bayonetta's director Hideki Kamiya. Here are some excerpts: "I would say it's a bit of both, it's an evolution because it draws inspiration from the 3D action games that have come before it, and it's a revolution because it shakes up and redefines the genre, in our opinion." So what is it about the game that will make it shake up action games before it? Wha... more.
  • Epic’s Sweeney: Games Are ‘Factor Of 1000′ Off From Graphical Realism 0 CommentsPosted by admin on September 13, 2009 under Interviews
    Gamasutra recently carried out an interview with Epic founder Tim Sweeney who suggested that "we're only about a factor of a thousand" away from perfect graphical realism in games, but it might only be 10-15 years time before it's accomplished. Some Excerpts from the interview : Does it scare you when you see Crysis... or, I don't know. What's the biggest competitor in the game engine ma... more.
  • Eidos president talks Next Tomb Raider, sequel to Kane and Lynch and the Next HitMan Game 0 CommentsPosted by admin on under Interviews, News
    GamingIndians recently sat down with Eidos President Ian Livingstone who uncovered some of the new projects that are underr development at Eidos Studios : Some excerpts : Can you give us some details about the next Hitman game? It?s being worked on, but there?s been no announcement on the release date yet. We haven?t even announced the game yet, so everything you hear about the next ... more.
  • Assassin’s Creed 2 Interview with Producer Sebastien Puel 0 CommentsPosted by admin on under Interviews, News
    Recently PC Games sat down with the Assasins Creed 2 Producer Sebastien Puel who reveals some key elements of the game. PC Games: "Please, introduce yourself to our readers - what are you doing, what have you done in the past?" Puel: "My name is Sebastien Puel and I'm the producer on Assassin's Creed 2. In the past years, I was producer on: Naruto: Rise of a Ninja and Uru: Ages Beyond M... more.
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