Archive For Interviews Category

Journey to the Savage Planet Interview – Design, Visuals, Environments, and More

Journey to the Savage Planet Interview – Design, Visuals, Environments, and More

Creative director Alex Hutchinson speaks to us about his newest game.

The Walking Dead: Saints and Sinners Interview – Virtual Apocalypse

The Walking Dead: Saints and Sinners Interview – Virtual Apocalypse

Creative director Adam Grantham speaks with GamingBolt about the VR hit.

Carrion Interview – Be the Monster

Carrion Interview – Be the Monster

Game and level designer Krzysztof Chomicki speaks with GamingBolt about the unique "reverse-horror" title.

AO Tennis 2 Interview – Back on the Court

AO Tennis 2 Interview – Back on the Court

Big Ant Studios CEO Ross Symons speaks about the developer's newest tennis sim.

Moons of Madness Interview – Cosmic Horror

Moons of Madness Interview – Cosmic Horror

Rock Pocket Games CEO Ivan Moen speaks with GamingBolt about the horror title.

Metal Max Xeno Reborn Interview – Changes, Localization, and More

Metal Max Xeno Reborn Interview – Changes, Localization, and More

Metal Max producer Juntaro Kohno speaks with GamingBolt about the upcoming remake.

Death Trash Interview – Story, Combat, Choices, and More

Death Trash Interview – Story, Combat, Choices, and More

Stephan Hövelbrinks, responsible for design, art, and coding on Death Trash, talks to us about the upcoming post-apocalyptic RPG.

Sword of the Necromancer Interview – Fight With Might

Sword of the Necromancer Interview – Fight With Might

Designer and programmer Víctor Pedreño speaks with GamingBolt about the upcoming dungeon crawler.

An Interview With John Staats, World of Warcraft’s First Ever Level Designer

An Interview With John Staats, World of Warcraft’s First Ever Level Designer

Former Blizzard man John Staats speaks with GamingBolt about the beloved MMO, his contributions to the game, and more.

Warface Interview – A Conversation About Next Gen, the Game’s Future, and More

Warface Interview – A Conversation About Next Gen, the Game’s Future, and More

Warface franchise lead Ivan Pabiarzhyn speaks with GamingBolt about what the future holds for Warface and for the industry as a whole.

Help Will Come Tomorrow Interview – Stronger Together

Help Will Come Tomorrow Interview – Stronger Together

Help Will Come Tomorrow developers speak with GamingBolt about the upcoming narrative adventure title.

Valfaris Interview – Full Metal

Valfaris Interview – Full Metal

Valfaris programmer and designer Thomas Jenns speaks with GamingBolt about the fast-paced action platformer.

Eastshade Interview – Soak It In

Eastshade Interview – Soak It In

Director Danny Weinbaum speaks with GamingBolt about Eastshade's console launch.

Outer Wilds Interview – Into the Unknown

Outer Wilds Interview – Into the Unknown

Outer Wilds level designer and producer Loan Verneau speaks with GamingBolt about the indie hit.

Inertial Drift Interview – Twin-Stick Drifts

Inertial Drift Interview – Twin-Stick Drifts

Level 91 Entertainment founder and Inertial Drift's lead programmer and designer Michael O’Kane speaks with GamingBolt about the upcoming twin-stick racer.

Surviving the Aftermath Interview – Apocalypse Now

Surviving the Aftermath Interview – Apocalypse Now

Lead producer Nikhat Ali speaks with GamingBolt about the strategy title.

Green Hell Interview – Surviving the Wilds

Green Hell Interview – Surviving the Wilds

Creepy Jar CEO Krzysztof Kwiatek speaks with GamingBolt about the survival title, and where it's headed going forward.

Romance of the Three Kingdoms 14 Interview – Grand Strategy

Romance of the Three Kingdoms 14 Interview – Grand Strategy

Producer Kazuhiro Echigoya speaks with GamingBolt about the upcoming strategy behemoth.

Fairy Tail Interview – All About the Journey

Fairy Tail Interview – All About the Journey

Producer Keisuke Kikuchi speaks with GamingBolt about the upcoming RPG.

Warriors Orochi 4 Ultimate Interview – More Is Better

Warriors Orochi 4 Ultimate Interview – More Is Better

Producer and director Tomohiko Sho speaks with GamingBolt about Warriors Orochi 4's enhanced re-release.