Creative director Alex Hutchinson speaks to us about his newest game.
Creative director Adam Grantham speaks with GamingBolt about the VR hit.
Game and level designer Krzysztof Chomicki speaks with GamingBolt about the unique "reverse-horror" title.
Big Ant Studios CEO Ross Symons speaks about the developer's newest tennis sim.
Rock Pocket Games CEO Ivan Moen speaks with GamingBolt about the horror title.
Metal Max producer Juntaro Kohno speaks with GamingBolt about the upcoming remake.
Stephan Hövelbrinks, responsible for design, art, and coding on Death Trash, talks to us about the upcoming post-apocalyptic RPG.
Designer and programmer Víctor Pedreño speaks with GamingBolt about the upcoming dungeon crawler.
Former Blizzard man John Staats speaks with GamingBolt about the beloved MMO, his contributions to the game, and more.
Warface franchise lead Ivan Pabiarzhyn speaks with GamingBolt about what the future holds for Warface and for the industry as a whole.
Help Will Come Tomorrow developers speak with GamingBolt about the upcoming narrative adventure title.
Valfaris programmer and designer Thomas Jenns speaks with GamingBolt about the fast-paced action platformer.
Director Danny Weinbaum speaks with GamingBolt about Eastshade's console launch.
Outer Wilds level designer and producer Loan Verneau speaks with GamingBolt about the indie hit.
Level 91 Entertainment founder and Inertial Drift's lead programmer and designer Michael O’Kane speaks with GamingBolt about the upcoming twin-stick racer.
Lead producer Nikhat Ali speaks with GamingBolt about the strategy title.
Creepy Jar CEO Krzysztof Kwiatek speaks with GamingBolt about the survival title, and where it's headed going forward.
Producer Kazuhiro Echigoya speaks with GamingBolt about the upcoming strategy behemoth.
Producer Keisuke Kikuchi speaks with GamingBolt about the upcoming RPG.
Producer and director Tomohiko Sho speaks with GamingBolt about Warriors Orochi 4's enhanced re-release.