Archive For Interviews Category

RIDE 5 Interview – Visual Upgrades, Dynamic Weather System, Career Mode Improvements, and More

RIDE 5 Interview – Visual Upgrades, Dynamic Weather System, Career Mode Improvements, and More

Head of game design and associate creative director Andrea Basilio speaks with GamingBolt about the newest instalment in Milestone's motorbike racing franchise.

DC Universe Online Interview – Current-Gen Port, Episode 46, and More

DC Universe Online Interview – Current-Gen Port, Episode 46, and More

Executive producer James Nance speaks with GamingBolt about popular MMO DC Universe Online's next big steps.

NBA 2K24 Interview – ProPLAY, Mamba Moments, and More

NBA 2K24 Interview – ProPLAY, Mamba Moments, and More

Erick Boenisch, VP of NBA 2K Development, speaks with GamingBolt about the latest instalment in Visual Concepts' annual basketball franchise.

Haunted House Interview – Art Style, Roguelite Mechanics, Stealth, and More

Haunted House Interview – Art Style, Roguelite Mechanics, Stealth, and More

Orbit Studio's lead programmer Valnei Sanderson speaks with GamingBolt about the upcoming roguelite reimagination of Atari's 1982 classic.

The Walking Dead: Destinies Interview – Choices, Locations, Combat, and More

The Walking Dead: Destinies Interview – Choices, Locations, Combat, and More

Paulo Luis Santos, Game Director at Flux Games, speaks with GamingBolt about the studio's unique take on the Walking Dead universe.

Deathground Interview – Exploration, Combat, Dynamic Dinosaur AI, and More

Deathground Interview – Exploration, Combat, Dynamic Dinosaur AI, and More

Jaw Drop Games designer Joseph Shirley speaks with GamingBolt about the studio's dino horror shooter.

Paragon: The Overprime Interview – PS5 Version, Upcoming Content, and More

Paragon: The Overprime Interview – PS5 Version, Upcoming Content, and More

Project Director Yong Hoon Choi speaks about Netmarble's MOBA, its upcoming PS5 release, and more.

Make Way Interview – Vehicles, Track Building, Progression, and More

Make Way Interview – Vehicles, Track Building, Progression, and More

Lead designer Tom Goodchild speaks with GamingBolt about Ice Beam's inventive racer.

Endless Dungeon Interview – Co-op, Progression, Characters, and More

Endless Dungeon Interview – Co-op, Progression, Characters, and More

Endless Dungeon's creative director Jean-Maxime Noris speaks with GamingBolt about the upcoming roguelite action title.

Alaskan Road Truckers Interview – Trucks, Planning Routes, Environments, and More

Alaskan Road Truckers Interview – Trucks, Planning Routes, Environments, and More

Road Studio CEO Michal Puczynski speaks with GamingBolt about the upcoming trucking sim.

Where Winds Meet Interview – Setting, Size, Player Choice, and More

Where Winds Meet Interview – Setting, Size, Player Choice, and More

Everstone Studio speaks with GamingBolt about its upcoming open world action RPG.

Skull Island: Rise of Kong Interview – Combat, Exploration, Story, and More

Skull Island: Rise of Kong Interview – Combat, Exploration, Story, and More

Lead game designer Guillermo Gomez Zará speaks with GamingBolt about IguanaBee and GameMill Entertainment's upcoming King Kong game. skull island: rise of kong,

The Texas Chain Saw Massacre Interview – Cross-Play, Progression, Characters, and More

The Texas Chain Saw Massacre Interview – Cross-Play, Progression, Characters, and More

Gun Interactive's CEO and president Wes Keltner and executive producer Ismael Vicens speak with GamingBolt about the asymmetrical multiplayer horror title.

TRANSFORMERS: EARTHSPARK – Expedition Interview – Exploration, Combat, and More

TRANSFORMERS: EARTHSPARK – Expedition Interview – Exploration, Combat, and More

Julio Romacho Hipólito, producer at Outright Games, speaks with GamingBolt about the upcoming action title.

Moving Out 2 Interview – Characters, Locations, Accessibility, and More

Moving Out 2 Interview – Characters, Locations, Accessibility, and More

SMG Studio CEO Ashley Ringrose and lead designer Dave Lockman speak with GamingBolt about the next step forward for Moving Out.

WrestleQuest Interview – “Wrestlified” Combat, Bosses, Optional Content, and More

WrestleQuest Interview – “Wrestlified” Combat, Bosses, Optional Content, and More

Mega Cat Studios founder James Deighan speaks with GamingBolt about the developer's upcoming wrestling JRPG.

Silent Hill: Ascension Interview – New Details on Community Choices, Streaming Schedule, and More

Silent Hill: Ascension Interview – New Details on Community Choices, Streaming Schedule, and More

Genvid Entertainment CEO Jacob Navok speaks with GamingBolt about the upcoming Silent Hill streaming series.

Operation Wolf Returns: First Mission Interview – Visual Overhaul, Gameplay Improvements, and More

Operation Wolf Returns: First Mission Interview – Visual Overhaul, Gameplay Improvements, and More

Vituallyz Gaming's CEO and co-founder Aurélien Lévêque speaks with GamingBolt about revival an arcade classic.

Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More

Killsquad PS4 Interview – Gameplay Improvements, PlayStation Exclusivity, and More

GamingBolt speaks with the developers of Killsquad about its PlayStation port.

Alone in the Dark Interview – Protagonists, Exploration, Length, and More

Alone in the Dark Interview – Protagonists, Exploration, Length, and More

THQ Nordic associate producer Andreas Schmiedecker speaks with GamingBolt about the survival horror franchise's upcoming reboot.