Archive For Interviews Category

Gangs of Sherwood Interview – Combat, Progression, Co-op, and More

Gangs of Sherwood Interview – Combat, Progression, Co-op, and More

Andrea Di Stefano, Game Director at Appeal Studios, speaks with GamingBolt about the developer's co-op action title.

The Big Interview – CDPR on Cyberpunk 2077: Phantom Liberty’s Development, Update 2.0, Cyberpunk’s Future, and More

The Big Interview – CDPR on Cyberpunk 2077: Phantom Liberty’s Development, Update 2.0, Cyberpunk’s Future, and More

With Cyberpunk 2077 having completed its redemption arc, CDPR senior writer Magda Zych speaks with GamingBolt about the game's journey and what the future might hold for the property.

Alan Wake 2 Interview – Dual Protagonist Structure, Combat, Influences, and More

Alan Wake 2 Interview – Dual Protagonist Structure, Combat, Influences, and More

Game director Kyle Rowley speaks with GamingBolt about Remedy Entertainment's long-awaited survival horror sequel, Alan Wake 2, ahead of its imminent release.

Quantum Error Interview – Exploration, Switching Perspectives, and More

Quantum Error Interview – Exploration, Switching Perspectives, and More

TeamKill Media co-founder Micah Jones speaks with GamingBolt about the studio's upcoming cosmic horror shooter.

Akatori Interview – Art Style, Level Design, Combat, and More

Akatori Interview – Art Style, Level Design, Combat, and More

The development team at Code Wakers speaks with GamingBolt about its upcoming 2.5D Metroidvania title.

Hot Wheels Unleashed 2: Turbocharged Interview – Multiplayer, Campaign, New Vehicles, and More

Hot Wheels Unleashed 2: Turbocharged Interview – Multiplayer, Campaign, New Vehicles, and More

Andrea Basilio, Milestone's associate creative director and head of design, speaks with GamingBolt about the studio's upcoming racing sequel.

Virtuos Interview – Production Pipeline, Future Plans, and More

Virtuos Interview – Production Pipeline, Future Plans, and More

Philippe Angely, managing director of Virtuos' games division, speaks with GamingBolt about the studio's ins and outs.

Teardown Console Interview – UI Improvements, DualSense Features, Upcoming Content, and More

Teardown Console Interview – UI Improvements, DualSense Features, Upcoming Content, and More

Tuxedo Labs CEO Marcus Dawson speaks with GamingBolt about Teardown's upcoming console port.

The Precinct Interview – Police Chases, Fighting Crime, and More

The Precinct Interview – Police Chases, Fighting Crime, and More

Fallen Tree Games speaks with GamingBolt about its upcoming open world crime-fighting game.

Mayhem Brawler 2: Best of Both Worlds Interview – Dual Timelines, Roguelite Elements, and More

Mayhem Brawler 2: Best of Both Worlds Interview – Dual Timelines, Roguelite Elements, and More

Hero Concept's community manager Hasan Karakuş speaks with GamingBolt about the studio's upcoming brawler sequel.

RIDE 5 Interview – Visual Upgrades, Dynamic Weather System, Career Mode Improvements, and More

RIDE 5 Interview – Visual Upgrades, Dynamic Weather System, Career Mode Improvements, and More

Head of game design and associate creative director Andrea Basilio speaks with GamingBolt about the newest instalment in Milestone's motorbike racing franchise.

DC Universe Online Interview – Current-Gen Port, Episode 46, and More

DC Universe Online Interview – Current-Gen Port, Episode 46, and More

Executive producer James Nance speaks with GamingBolt about popular MMO DC Universe Online's next big steps.

NBA 2K24 Interview – ProPLAY, Mamba Moments, and More

NBA 2K24 Interview – ProPLAY, Mamba Moments, and More

Erick Boenisch, VP of NBA 2K Development, speaks with GamingBolt about the latest instalment in Visual Concepts' annual basketball franchise.

Haunted House Interview – Art Style, Roguelite Mechanics, Stealth, and More

Haunted House Interview – Art Style, Roguelite Mechanics, Stealth, and More

Orbit Studio's lead programmer Valnei Sanderson speaks with GamingBolt about the upcoming roguelite reimagination of Atari's 1982 classic.

The Walking Dead: Destinies Interview – Choices, Locations, Combat, and More

The Walking Dead: Destinies Interview – Choices, Locations, Combat, and More

Paulo Luis Santos, Game Director at Flux Games, speaks with GamingBolt about the studio's unique take on the Walking Dead universe.

Deathground Interview – Exploration, Combat, Dynamic Dinosaur AI, and More

Deathground Interview – Exploration, Combat, Dynamic Dinosaur AI, and More

Jaw Drop Games designer Joseph Shirley speaks with GamingBolt about the studio's dino horror shooter.

Paragon: The Overprime Interview – PS5 Version, Upcoming Content, and More

Paragon: The Overprime Interview – PS5 Version, Upcoming Content, and More

Project Director Yong Hoon Choi speaks about Netmarble's MOBA, its upcoming PS5 release, and more.

Make Way Interview – Vehicles, Track Building, Progression, and More

Make Way Interview – Vehicles, Track Building, Progression, and More

Lead designer Tom Goodchild speaks with GamingBolt about Ice Beam's inventive racer.

Endless Dungeon Interview – Co-op, Progression, Characters, and More

Endless Dungeon Interview – Co-op, Progression, Characters, and More

Endless Dungeon's creative director Jean-Maxime Noris speaks with GamingBolt about the upcoming roguelite action title.

Alaskan Road Truckers Interview – Trucks, Planning Routes, Environments, and More

Alaskan Road Truckers Interview – Trucks, Planning Routes, Environments, and More

Road Studio CEO Michal Puczynski speaks with GamingBolt about the upcoming trucking sim.