Archive For Interviews Category

Interpoint Interview – Photon Action

Interpoint Interview – Photon Action

Juvty Worlds speak with GamingBolt about their upcoming sci-fi mystery title.

The King of Fighters All-Star Interview – Turning A Fighter Into An RPG

The King of Fighters All-Star Interview – Turning A Fighter Into An RPG

The King of Fighters All-Star developers speak with GamingBolt about the mobile RPG adaptation of a fighting franchise.

Skorcery Interview – When Fighters Meet Sports Games

Skorcery Interview – When Fighters Meet Sports Games

The developers of Skorcery speak with GamingBolt about curious arcade "sportslike" title.

Mutazione Interview – “Mutant Soap Opera”

Mutazione Interview – “Mutant Soap Opera”

GamingBolt converses with Mutazione writer and narrative designer Hannah Nicklin.

Buildings Have Feelings Too Interview – A City Management Sim With A Unique Twist

Buildings Have Feelings Too Interview – A City Management Sim With A Unique Twist

Buildings Have Feelings Too creative director Benjamin Donoghue converses with GamingBolt about the unique city management title.

A Plague Tale: Innocence Interview – A Harrowing Journey

A Plague Tale: Innocence Interview – A Harrowing Journey

Game director Kevin Choteau speaks with GamingBolt about the upcoming narrative-driven adventure.

American Fugitive Interview – Influences, Open World, Optimization, and More

American Fugitive Interview – Influences, Open World, Optimization, and More

Lewis Boadle, art director at Fallen Tree Games, speaks with GamingBolt about the upcoming open world crime romp.

DownStream VR Whitewater Kayaking Interview – Motion Sickness, Game Modes, and More

DownStream VR Whitewater Kayaking Interview – Motion Sickness, Game Modes, and More

Developers JumpStick talk about their upcoming VR kayaking title.

Operencia: The Stolen Sun Interview – Good Old Dungeon Crawling

Operencia: The Stolen Sun Interview – Good Old Dungeon Crawling

Mel Kirk, VP of Publishing at Zen Studios speaks with GamingBolt about the upcoming dungeon crawlig RPG.

Eternity: The Last Unicorn Interview – Influences, Combat, Progression, and More

Eternity: The Last Unicorn Interview – Influences, Combat, Progression, and More

Void Studios CEO and lead developer Luiz Aguena speaks to GamingBolt about their recent RPG.

Where the Bees Make Honey Interview – A Vibrant Puzzle Adventure

Where the Bees Make Honey Interview – A Vibrant Puzzle Adventure

Where the Bees Make Honey developer Brian Wilson chats with GamingBolt about the upcoming puzzle adventure.

XING: The Land Beyond Interview – New Content, VR Features, Development, and More

XING: The Land Beyond Interview – New Content, VR Features, Development, and More

XING's co-developers Koriel Kruer and John Torkington speak to GamingBolt about their immersive adventure title.

Intruders: Hide and Seek Interview – Trying To Deliver A Unique Stealth-Horror VR Experience

Intruders: Hide and Seek Interview – Trying To Deliver A Unique Stealth-Horror VR Experience

Tessera Studios' Pablo Lafora, game designer on Intruders: Hide and Seek, speaks to us about the stealth title.

War Thunder Interview – Cross-Play, Monetization, Future Plans, and More

War Thunder Interview – Cross-Play, Monetization, Future Plans, and More

Gaijin Entertainment CEO Anton Yudintsev speaks to GamingBolt about the hugely popular online multiplayer title.

DiRT Rally 2.0 Interview – Track Degradation, Weather System And More

DiRT Rally 2.0 Interview – Track Degradation, Weather System And More

Conversing with the developers about some of the most major improvements DiRT Rally 2.0 makes to its predecessor.

Windscape Interview – Art Style, Inspirations, Dungeons, and More

Windscape Interview – Art Style, Inspirations, Dungeons, and More

Windscape developer Dennis Witte talks to us about his upcoming action adventure title.

Outward Interview – An Ambitious Splitscreen Co-op Open World RPG

Outward Interview – An Ambitious Splitscreen Co-op Open World RPG

Guillaume Boucher-Vidal, CEO of Nine Dots Studio and creative lead on Outward, speaks to GamingBolt about the upcoming RPG.

My Memory of Us Interview – Storytelling, Setting, Visual Design, and More

My Memory of Us Interview – Storytelling, Setting, Visual Design, and More

[drop-cap]L[/drop-cap]ast year's indie adventure title My Memory of Us may have slipped under the radar, but as anyone who's played it will tell you, it is well worth your attention. Combining a bea... Read More

Silver Chains Interview – Story, Setting, Inspirations, and More

Silver Chains Interview – Story, Setting, Inspirations, and More

The people behind the upcoming Silver Chains talk to us about its atmospheric horror.

Wandersong Interview – A Game of Music and Colours

Wandersong Interview – A Game of Music and Colours

Wandersong developer Greg Lobanov speaks to GamingBolt about the game's recent PS4 launch.