Archive For Interviews Category

Egress Interview: Combining Familiar Elements With New Ideas

Egress Interview: Combining Familiar Elements With New Ideas

Fazan Studios answers some questions about the gameplay and technical aspects of Egress.

Asemblance Interview: Pushing Creative Boundaries

Asemblance Interview: Pushing Creative Boundaries

The developers of Asemblance answer some of our questions about their game.

Greedfall Interview: Factions, Consequence System, Storytelling And More

Greedfall Interview: Factions, Consequence System, Storytelling And More

Greedfall wants to take you to its island, set you up with choices, then figure out your path to victory.

Ghosts of Tsushima Interview: The Samurai Game You’ve Always Dreamt Of

Ghosts of Tsushima Interview: The Samurai Game You’ve Always Dreamt Of

Get lost in a world where samurais rule the land.

PlataGO! Super Platform Game Maker Interview: Make The Platformer Of Your Dreams A Reality

PlataGO! Super Platform Game Maker Interview: Make The Platformer Of Your Dreams A Reality

Richard Hill-Whittall answered some of our questions about his studio's project which is currently in Early Access.

HIVE: Altenum Wars Interview: A Competitive Hero Shooter In 2.5D

HIVE: Altenum Wars Interview: A Competitive Hero Shooter In 2.5D

The developers of HIVE answers some of our questions about the game.

PixARK Interview: Survival, Crafting, And Taming Wild Creatures

PixARK Interview: Survival, Crafting, And Taming Wild Creatures

Snail Games answer some of our questions about their upcoming game PixARK.

SINNER: Sacrifice For Redemption Interview: Leveling Down As You Progress

SINNER: Sacrifice For Redemption Interview: Leveling Down As You Progress

The developers of SINNER: Sacrifice for Redemption answered some of our questions about the game.

Phoenix Point Interview: Fighting Constantly Evolving Sea Aliens

Phoenix Point Interview: Fighting Constantly Evolving Sea Aliens

Julian Gollop answers some of our questions regarding his team's upcoming game, Phoenix Point.

Minit Interview: ‘We Want To Give Players A Condensed Adventure, Short But Sweet’

Minit Interview: ‘We Want To Give Players A Condensed Adventure, Short But Sweet’

The developers of Minit answer some of our questions about the game.

Planet Alpha Interview: Harness The Power Of Day And Night

Planet Alpha Interview: Harness The Power Of Day And Night

Adrian Lazar, the creator Planet Alpha, answers some of our questions about the game.

Nobunaga’s Ambition: Taishi Interview – Experience Japanese History From The Warring States Era

Nobunaga’s Ambition: Taishi Interview – Experience Japanese History From The Warring States Era

The 15th entry in the Nobunaga's Ambition series brings some fresh ideas to the table.

Tennis World Tour Interview: An Ultra-Realistic Simulation Of Tennis

Tennis World Tour Interview: An Ultra-Realistic Simulation Of Tennis

The game's Producer Romain Ginocchio answered some of our questions about the game.

Onrush Interview: A Brand New Take On The Racing Game Genre

Onrush Interview: A Brand New Take On The Racing Game Genre

Game Director Paul Rustchynsky answers some of our questions about Codemasters' unique racing game, Onrush.

An Interview With Michael Pachter on PS4, Xbox, Switch, Battle Royale Games, and More

An Interview With Michael Pachter on PS4, Xbox, Switch, Battle Royale Games, and More

A discussion on current issues in the games industry.

Path To Mnemosyne Interview: A Surreal And Hypnotic Adventure

Path To Mnemosyne Interview: A Surreal And Hypnotic Adventure

DevilishGames' director David Ferriz answers some of our questions about their upcoming game, Path to Mnemosyne.

Horizon Chase Turbo Interview: Recovering The Retro Arcade Racer

Horizon Chase Turbo Interview: Recovering The Retro Arcade Racer

Game Designer Felipe Dal Molin from Aquiris Studios answers some of our questions about their game, Horizon Chase Turbo.

Subaeria Interview: Brains Over Brawn

Subaeria Interview: Brains Over Brawn

Pierre-Olivier Macé from ILLOGIKA answers some of the questions we had regarding their game, Subaeria.

Catastronauts Interview: Saving Your Ship From Disaster

Catastronauts Interview: Saving Your Ship From Disaster

Kierran Newland from Inertia Game Studios answered our questions about their upcoming game, Catastronauts.

Deep Rock Galactic Tech Interview: Xbox One X’s Biggest Strength Is In Its GPU

Deep Rock Galactic Tech Interview: Xbox One X’s Biggest Strength Is In Its GPU

Ghost Ship Games' CEO Søren Lundgaard answers our questions regarding developing a game for the Xbox One and Xbox One X.