Archive For Interviews Category

Omensight Interview: Developing A Narrative Puzzle

Omensight Interview: Developing A Narrative Puzzle

Gamingbolt spoke to Spearhead games about their latest game, Omensight.

Headsnatchers Interview: ‘I Think Laughter Is The Most Important Factor’

Headsnatchers Interview: ‘I Think Laughter Is The Most Important Factor’

Cristian Gonzalez and Daniel Winkler discuss their upcoming party game, Headsnatchers.

Defiance 2050 Interview: Continue The Fight

Defiance 2050 Interview: Continue The Fight

Matt Pettit, Producer of Defiance 2050, answered some of our questions about this remake.

Monster Boy And The Cursed Kingdom Interview: A Big Adventure In A Magical World

Monster Boy And The Cursed Kingdom Interview: A Big Adventure In A Magical World

FDG Entertainment spoke to Gamingbolt about their upcoming game, Monster Boy and the Cursed Kingdom.

DayZ Interview: ‘We Certainly Did Not Take The Money And Run Off’

DayZ Interview: ‘We Certainly Did Not Take The Money And Run Off’

Lead Producer Eugen Harton answers some of our questions about their upcoming release, DayZ.

The Big Interview: Cory Barlog, The Director of God of War [Spoiler Discussion]

The Big Interview: Cory Barlog, The Director of God of War [Spoiler Discussion]

We discuss game development, God of War's story, its reception, Cory Barlog's favorite games, and more in an extensive chat with him. Full spoilers for God of War inside. BEWARE.

Earthfall Interview: Tactical Combat Against Deadly Aliens

Earthfall Interview: Tactical Combat Against Deadly Aliens

Colin Moore from Holospark answers some of our questions about Earthfall which is set to launch this Spring for PC, PS4, and Xbox One.

9 Monkeys Of Shaolin Interview: A Fisherman’s Revenge

9 Monkeys Of Shaolin Interview: A Fisherman’s Revenge

The CEO of Sobaka Studios answers some of our questions about their upcoming game, 9 Monkeys of Shaolin.

Red Faction: Guerrilla Re-Mars-tered Interview: Destruction Has Never Looked So Good

Red Faction: Guerrilla Re-Mars-tered Interview: Destruction Has Never Looked So Good

THQ Nordic answered some of our questions about their upcoming remastered edition of Red Faction Guerrilla.

Super Mega Baseball 2: Baseball Is Back With A Bang

Super Mega Baseball 2: Baseball Is Back With A Bang

Scott Drader, co-founder of Metalhead Software, discusses the studio's upcoming game Super Mega Baseball 2.

Rainbow Skies Interview: Take To The Skies

Rainbow Skies Interview: Take To The Skies

SideQuest Studios answers our questions about their upcoming sequel to Rainbow Moon titled Rainbow Skies.

Laser League Interview: Blink And You Are Dead

Laser League Interview: Blink And You Are Dead

John Ribbins, co-founder of Roll7 answered some of our questions about their upcoming game, Laser League.

TERA Interview: ‘Focused On Making TERA The Best Game It Can Be’

TERA Interview: ‘Focused On Making TERA The Best Game It Can Be’

En Masse Entertainment's Senior Product Manager answered our questions about the future for TERA.

Downward Spiral: Horus Station Interview: A Slow Burn Thriller!

Downward Spiral: Horus Station Interview: A Slow Burn Thriller!

Greogry Louden, Lead Designer of the game, answered our questions about 3rd Eye Studios' exciting new game.

At Sundown Interview: The Light Is Your Enemy

At Sundown Interview: The Light Is Your Enemy

Mild Beast Games answers some questions about their upcoming stealth combat arena game, At Sundown.

Downward Spiral: Horus Station Interview: A Slow Burn Thriller

Downward Spiral: Horus Station Interview: A Slow Burn Thriller

Lead Designer Gregory Louden shares his thoughts on the atmospheric horror game and how it attempts to tell a story purely through player discovery.

BattleTech Interview: The Biggest BattleTech Game Yet

BattleTech Interview: The Biggest BattleTech Game Yet

Jordan Weisman, CEO of Harebrained Scehemes and Creator of the BattleTech/MechWarrior franchise, answered our questions about the game's development.

The Piano Interview: ‘I Don’t Want To Brag, But Think It’s A Great Debut Project’

The Piano Interview: ‘I Don’t Want To Brag, But Think It’s A Great Debut Project’

Creator Jonathan Stemmildt and Producer Lewis Denby discuss various aspects of this narrative-driven game, The Piano.

Conarium Interview: A Faithful Recreation Of Lovecraftian Horror

Conarium Interview: A Faithful Recreation Of Lovecraftian Horror

Onur Şamlı, co-founder of the company and Programmer Galip Kartoğlu answer some of our questions regarding Conarium.

Conan Exiles Interview: Survival In The Exiled Lands

Conan Exiles Interview: Survival In The Exiled Lands

Funcom discusses what sets apart Conan Exiles from other games in the genre.