Archive For Interviews Category

Wargroove Interview: ‘This Is A Game We’ve Been Dreaming of Playing For A Long Time’

Wargroove Interview: ‘This Is A Game We’ve Been Dreaming of Playing For A Long Time’

Chucklefish discusses the many aspects of their turn-based tactical game.

Extinction Interview: ‘There’s Something In Extinction For Just About Everyone Out There.’

Extinction Interview: ‘There’s Something In Extinction For Just About Everyone Out There.’

Iron Galaxy Studios discusses some of the challenges faced, along with their inspirations behind this unique title.

For The King Interview: A Dead King, Adventure, And Chaos

For The King Interview: A Dead King, Adventure, And Chaos

IronOak Games discusses some of the inspirations behind the game as well as how different aspects of the game function.

Simul Software Tech Interview: Creating Realistic Weather Effects

Simul Software Tech Interview: Creating Realistic Weather Effects

Simul Software's Founder Roderick Kennedy discusses what has changed at the company and also discusses future plans.

Past Cure Interview: ‘We Are Very Proud of What We Have Achieved With This Unexperienced 8 Man Indie Team’

Past Cure Interview: ‘We Are Very Proud of What We Have Achieved With This Unexperienced 8 Man Indie Team’

Phantom 8 Studio's Producer Simon Gerdesmann discusses the challenges involved in developing their first game.

Octahedron Interview: Move To the Music

Octahedron Interview: Move To the Music

Marco Guardia discusses his experience in making a game with a strong soundtrack.

Surviving Mars Tech Interview: Xbox One X And PS4 Pro Development

Surviving Mars Tech Interview: Xbox One X And PS4 Pro Development

Chief Technology Officer Ivan-Assen Ivanov answers questions regarding how the game performs on the PS4 Pro and Xbox One X.

EA Sports UFC 3 Interview: Get Ready For The Fight

EA Sports UFC 3 Interview: Get Ready For The Fight

Creative Director Brian Hayes discusses some of the decisions taken by the team in the development of the game.

Star Point Gemini Warlords Tech Interview: Space, Strategy, Action!

Star Point Gemini Warlords Tech Interview: Space, Strategy, Action!

Marketing Manager Igor Gajic, CEO Mario Mihokovic and Chief Technology Officer Zeljko Kos answer questions regarding the game's development.

Warhammer: Vermintide 2 Interview: All You Need To Know About Xbox One X And PS4 Pro Development

Warhammer: Vermintide 2 Interview: All You Need To Know About Xbox One X And PS4 Pro Development

Senior Producer Robert Backstrom discusses the differences between the Xbox One X and PS4 Pro versions related to the development of Warhammer: Vermintide 2.

The Vanishing Of Ethan Carter Tech Interview: All You Need To Know About Xbox One X Enhancements

The Vanishing Of Ethan Carter Tech Interview: All You Need To Know About Xbox One X Enhancements

Adrian Chmielarz of The Astronauts discuss what it's like developing for the Xbox One X along with specific enhancements for The Vanishing of Ethan Carter.

Armored Warfare Interview: Tank Tactics

Armored Warfare Interview: Tank Tactics

Jacek Pudlik discusses what sets apart Armored Warfare from the competetion and also discusses details regarding the PS4 version of the game.

Attack On Titan 2 Interview: Bigger And Better

Attack On Titan 2 Interview: Bigger And Better

Koei-Tecmo's President and CEO Hisashi Koinuma discusses the game's development, its performance on PS4 Pro and Xbox One X, and some of the new improvements made to the sequel.

Interview With NPD Analyst Mat Piscatella: Discussing Microtransactions, PS5, Console Sales And More

Interview With NPD Analyst Mat Piscatella: Discussing Microtransactions, PS5, Console Sales And More

Mat Piscatella, analyst at NPD shares his thoughts regarding microtransactions in the past year, Game Pass, and future sales performance of consoles.

Fe Tech Interview: Xbox One X And PS4 Pro Development

Fe Tech Interview: Xbox One X And PS4 Pro Development

Developer Zoink Games discusses the differences and similarities between the Xbox One X and the PS4 Pro versions of Fe.

Planet of the Apes: Last Frontier Interview – Survival of the Fittest

Planet of the Apes: Last Frontier Interview – Survival of the Fittest

Imaginati's Andy Serkis discusses the challenges of developing the company's first game.

Steel Rats Interview: Ride or Die

Steel Rats Interview: Ride or Die

Tate Multimedia talks about its strange combination of Dieselpunk action and Trials racing.

Iconoclasts Interview: Ivory Springs Paradise

Iconoclasts Interview: Ivory Springs Paradise

The exciting new platformer from Joakim Sandberg is finally here; find out more about its development here.

Crytek Interview: CryEngine, Xbox One X And PS4 Pro Development

Crytek Interview: CryEngine, Xbox One X And PS4 Pro Development

Product manager Collin Bishop talks about the goings-on at Crytek.

Black Desert Interview: Xbox One X Development and The Future

Black Desert Interview: Xbox One X Development and The Future

Pearl Abyss talks about the future of its gorgeous MMO and what to expect on Xbox One.