Archive For Interviews Category

Interview With Celtoys Founder: 4K Scaling and Xbox One X Thoughts

Interview With Celtoys Founder: 4K Scaling and Xbox One X Thoughts

Former Fable engine lead Don Williamson talks about the Xbox One among other trends.

Nine Parchments Interview: Twin-Stick Spell Shooters

Nine Parchments Interview: Twin-Stick Spell Shooters

Trine developer discusses its newest mage-oriented co-op title and what makes it special.

Interview With IDC Games Analyst Lewis Ward: Discussing 2017’s Console Sales, Xbox One Exclusives and More

Interview With IDC Games Analyst Lewis Ward: Discussing 2017’s Console Sales, Xbox One Exclusives and More

Lewis Ward, IDC research director for VR/AR, talks about the current trends in gaming.

Killing Floor 2 Tech Interview: Harnessing The Xbox One X’s Power

Killing Floor 2 Tech Interview: Harnessing The Xbox One X’s Power

Tripwire Interactive talks about developing for the Xbox One X and how it compares to their experience on PS4 Pro.

War Thunder Interview: Army of Shadows, Xbox One X Support and More

War Thunder Interview: Army of Shadows, Xbox One X Support and More

Gaijin Entertainment CEO talks about adding the French, working on Xbox One X and much more.

An Interview With VooFoo Studios: Xbox One X Chronicles

An Interview With VooFoo Studios: Xbox One X Chronicles

The Mantis Burn Racing developer discusses its tenth year anniversary and what it's like working on the Xbox One X.

Dynasty Warriors 9 Interview: The New Three Kingdoms

Dynasty Warriors 9 Interview: The New Three Kingdoms

Producer Akihiro Suzuki talks about addressing criticism and fundamentally changing Dynasty Warriors.

A Chat With Wedbush Securities’ Michael Pachter – Xbox One X, Loot Boxes, Exclusives And More

A Chat With Wedbush Securities’ Michael Pachter – Xbox One X, Loot Boxes, Exclusives And More

Analyst extraordinaire Michael Pachter shares his insight into the trends of an industry in a state of transition.

Numantia Interview: 20 Year War

Numantia Interview: 20 Year War

Recotechnology talks about its strategy title focused on the war between the Celtiberians and Romans.

Guardians of Arcadia Interview: Old-School New

Guardians of Arcadia Interview: Old-School New

Fabula Epica goes back to the past with its episodic turn-based RPG.

Super Lucky’s Tale Interview: The Fox Knows

Super Lucky’s Tale Interview: The Fox Knows

Playful Corp discusses its cutesy Xbox One platformer and what makes it special.

Project Code Shift Interview: Wushu Sci-Fi Combat on Xbox One

Project Code Shift Interview: Wushu Sci-Fi Combat on Xbox One

Seasun discusses its 2D hack and slash title (along with announcing a delay).

White Noise 2 Interview: In The Shadows

White Noise 2 Interview: In The Shadows

Milkstone Studios offers some insight into its asymmetrical, survival horror multiplayer title.

Arrow Heads Interview: Flopping With Archery

Arrow Heads Interview: Flopping With Archery

Oddbird co-founder talks about bird-centric, arrow-focused gameplay in Arrow Heads.

Warhammer Vermintide 2 Interview: Rat King’s Crew

Warhammer Vermintide 2 Interview: Rat King’s Crew

Fatshark discusses its next medieval fantasy co-op action title - and how it's been improved.

Guacamelee 2 Interview: Coming Home to Roost

Guacamelee 2 Interview: Coming Home to Roost

Drinkbox co-founder Graham Smith talks chickens, luchadors and co-op in the next Guacamelee.

Surviving Mars Interview: Interstellar Tropico

Surviving Mars Interview: Interstellar Tropico

Haemimont Games talks about its upcoming colony builder/survival game and what to expect.

Everspace Interview: Everlasting Space Rogues

Everspace Interview: Everlasting Space Rogues

Rockfish CEO talks about the past, present and future of Everspace.

Hello Neighbor Interview: PG Rear Window

Hello Neighbor Interview: PG Rear Window

What's it like to fear your neighbor? TinyBuild teases a few details.

An Interview With Josef Fares, The Creator of A Way Out – ‘I Always Knew We Had Something Special’

An Interview With Josef Fares, The Creator of A Way Out – ‘I Always Knew We Had Something Special’

Josef Fares sounds off on how the cookie crumbles.