Archive for "Interviews" Category

Call of Duty Ghosts Interview: Reason Behind Xbox One Version’s 720p Resolution, Cloud Support & More

Senior Community Manager Tina Palacios details the present and future of Call of Duty.

Ray’s The Dead Interview: Gameplay Mechanics, Story Telling, PS4 Version And More

Ragtag Studios' Co-Founder, Chris Cobb gives us the low down on what players should expect from Ray's The Dead...

Final Horizon Interview: Insectors, Tower Defense, PS4-PS Vita Features and More

Eiconic Games' David Pollard gives us the low-down on the bugs and their guns.

AiRace Speed Interview: Inspiration, Next Gen Consoles, Nintendo’s Indie Policy And Wii U

Mikael Bourget talks about all things AiRace Speed.

Next Car Game Interview: Destruction Engine, Next Gen Development And Modding

We recently got in touch with Joonas Laakso, Producer at Bugbear Entertainment to talk about their latest proj... Read More

Guns of Icarus Online Interview: All You Need To Know About The PS4 Version

Howard Tsao, CEO of Muse Games talks about how the PS4 version of Guns of Icarus Online is shaping up.

Ryse Son of Rome Interview: Kinect Commands, Xbox One Technology And Multiplayer

GamingBolt gets in touch with Mike Read to talk about all things 'Ryse Son of Rome.'

Castlevania: Lords of Shadow 2 Interview – How The Sequel Will Be Bigger And Better Than The Original

Dave Cox on what makes Castlevania: Lords of Shadow 2 the biggest game in the series.

Assault Android Cactus Interview: Weapons, Number of Levels, No Xbox One Version And More

We interview Sanatana Mishra and Tim Dawson about their latest offering.

Unity Interview: Emergence of Mobile Gaming, Next Gen Consoles, Developer Tools And Kickstarter

Unity CEO David Helgason on next generation consoles and the rise of mobile gaming.

NBA LIVE 14 Interview: bounceTek, Roster, Human Intelligence And Surpassing The Competition

We speak to Gary Paterson on all things NBA LIVE 14.

Transistor Interview: 1080p and 60 FPS, No Xbox One Version, PS4 and PC Differences and More

Creative director Greg Kasavin talks about his upcoming indie title.

Awesomenauts Interview: PS4′s Power, 1080p Resolution, Cross Play Support and More

The indie line-up on the PlayStation 4 is nothing to scoff at. More surprising has been Sony's approach to the... Read More

Call of Duty Ghosts Multiplayer Interview: Destruction, Search and Rescue, Dogs as Killstreaks and More

We spoke to Eric Biessman of Raven Software to get his take on all things multiplayer-related for Ghosts.

Warhammer 40K Eternal Crusade Interview: Staying Relevant with F2P, All-Out Online War, Next Gen Consoles and More

We go one on one with Behaviour Interactive's Miguel Caron in our massive interview.

War Thunder Interview: PS4 Version, Map Size, Plane Customization And New Content

Alexander Trifonov gives us an inside look into the development of War Thunder.

Batman Arkham Origins Interview: Skipping PS4/Xbox One, Story Set-up, Expanded Detective Mode and More

Gameplay director Michael McIntyre fills us in on the knight's latest quest.

F1 2013 Interview: Classics Mode, Balancing, Multiplayer and Skipping Next Gen Consoles

Game Director Paul Jeal gives us the goods.

RESOGUN Interview: Physics, Destruction, Gameplay Features And PS4 Development

Harry Krueger, Lead Programmer of RESOGUN talks about Housemarque's latest.

The Witcher 3 Wild Hunt Interview: Comparison With Skyrim, Random Encounters And Customisation

And a bit about next gen versions of the open world role playing game.

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