With the music rhythm genre on the decline, can Harmonix win back fans with Fantasia: Music Evolved?
Archive for "Interviews" Category
Juan Aguacate is back!
Artyom Mironov explains how players will be able to combine two different worlds to make their way through thi...
A procedurally generated galaxy made up of tens of thousands of star systems.
How Worms Battlegrounds is the biggest Worms game ever.
Gordon Van Dyke details War of the Vikings' setting and gameplay mechanics.
Alex Voica explains how Imagination are leading innovation.
Ready At Dawn's Marc Turndorf on all things The Order: 1886.
Learn how Shotgun Software is ensuring efficient games development.
GamingBolt speaks to Frima Studios' Martin Brouard about this intriguing 2D, couch co-op adventure platformer.
Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.
Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer ...
Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about every...
GamingBolt speaks to Dinosaurum Games' founder Arkadiy Kulikov about the upcoming thriller.
Is Unity going to be a rehash of the old games or will it set new standards for the series?
With competition from Project CARS and DriveClub, where does this leave GRID Autosport?
GamingBolt speaks to Yousuf Mapara about Switchblade Monkeys' debut game.
GamingBolt speaks to Founder & CEO of Confetti Interactive and Confetti Games Wolfgang Engel to know where vid...
Robert Boyd from Zeboyd Games details the upcoming turn-based RPG.
GamingBolt speaks to Neocore Games about the next iteration in the Van Helsing series.