Archive For Interviews Category

The Lord of the Rings: Gollum Interview – Characters, Stealth, and More

The Lord of the Rings: Gollum Interview – Characters, Stealth, and More

The Lord of the Rings: Gollum producer Harald Riegler speaks with GamingBolt about the upcoming action-adventure title.

Beneath Interview – Setting, Exploration, Combat, and More

Beneath Interview – Setting, Exploration, Combat, and More

Camel 101's Ricardo Cesteiro speaks with GamingBolt about the developer's underwater survival horror title.

Shadow Gambit: The Cursed Crew Interview – Setting, Characters, Abilities, and More

Shadow Gambit: The Cursed Crew Interview – Setting, Characters, Abilities, and More

Head of design Moritz Wagner speaks with GamingBolt about Mimimi Games' next real time tactics stealth adventure.

Punch Club 2: Fast Forward Interview – Setting, Progression, Management, and More

Punch Club 2: Fast Forward Interview – Setting, Progression, Management, and More

Lazy Bear Games speaks with GamingBolt about its upcoming fighting management title.

Caverns of Mars: Recharged – Co-op, New Content, Visuals, and More

Caverns of Mars: Recharged – Co-op, New Content, Visuals, and More

Caverns of Mars: Recharged's developers speak with GamingBolt about the classic arcade title's expanded re-release.

Crime Boss: Rockay City Interview – Campaign, Heists, Story, and More

Crime Boss: Rockay City Interview – Campaign, Heists, Story, and More

InGame Studios' head of development, Jarek Kolar, speaks with GamingBolt about the developer's heist shooter.

Amnesia: The Bunker Interview – Semi-Open World, Structure, Stalker, and More

Amnesia: The Bunker Interview – Semi-Open World, Structure, Stalker, and More

Amnesia: The Bunker's creative lead Fredrik Olsson speaks with GamingBolt about the series' biggest departure to date.

The Crown of Wu Interview – Story, Combat, Parkour, and More

The Crown of Wu Interview – Story, Combat, Parkour, and More

Red Mountain Studio CEO Jose Carlos Montero speaks with GamingBolt about the developer's upcoming action-adventure title.

While We Wait Here Interview – Setting, Choices, and More

While We Wait Here Interview – Setting, Choices, and More

Bad Vices Games' co-founder Cristian Gambadori speaks with GamingBolt about the developer's upcoming psychological horror restaurant management game.

Road 96: Mile 0 Interview – Story, Musical Segments, and More

Road 96: Mile 0 Interview – Story, Musical Segments, and More

The developers at Digixart speak with GamingBolt about their upcoming prequel.

EVERSPACE 2 Full Launch Interview – New Content, Upcoming Additions, and More

EVERSPACE 2 Full Launch Interview – New Content, Upcoming Additions, and More

Rockfish Games CEO and co-founder Michael Schade speaks with GamingBolt about EVERSPACE 2's upcoming 1.0 launch.

Nocturnal Interview – Art Style, Combat, and More

Nocturnal Interview – Art Style, Combat, and More

Sunnyside Games co-founder and Nocturnal's lead artist Gabriel Sonderegger speaks with GamingBolt about the upcoming action platformer.

Bulwark: Falconeer Chronicles Interview – Building, Falconeer Connections, and More

Bulwark: Falconeer Chronicles Interview – Building, Falconeer Connections, and More

Tomas Sala speaks with GamingBolt about his upcoming strategy title.

Silent Hill 2 Remake and Layers of Fears Interview with Bloober Team

Silent Hill 2 Remake and Layers of Fears Interview with Bloober Team

Silent Hill 2 lead producer Maciej Głomb and Bloober Team's head of production Kacper Michalski speak with GamingBolt about the studio's upcoming releases.

WRC Generations Interview – Hybrid Cars, Multiplayer, Career Mode, and More

WRC Generations Interview – Hybrid Cars, Multiplayer, Career Mode, and More

KT Racing speaks with GamingBolt about its final WRC title.

Phantom Fury Interview – Story, Weapons, Length, and More

Phantom Fury Interview – Story, Weapons, Length, and More

Game director Daniel Hedjazi speaks with GamingBolt about Voidpoint's upcoming shooter.

ArcRunner Interview – Classes, Weapons, Difficulty, and More

ArcRunner Interview – Classes, Weapons, Difficulty, and More

Developer Trickjump Games speaks with GamingBolt about its upcoming cyberpunk roguelite title.

Deliver Us Mars Interview – Story, Setting, Traversal, and More

Deliver Us Mars Interview – Story, Setting, Traversal, and More

Narrative director Raynor Arkenbout speaks with GamingBolt about KeokeN Interactive's upcoming sequel.

Mario + Rabbids Sparks of Hope Interview – Working with Nintendo, Surprising Fans, DLC, and More

Mario + Rabbids Sparks of Hope Interview – Working with Nintendo, Surprising Fans, DLC, and More

Mario + Rabbids series lead producer Xavier Manzanares speaks with GamingBolt about the development of Sparks of Hope, working with Nintendo, and more.

1000xRESIST Interview – Story, World, Choices, and More

1000xRESIST Interview – Story, World, Choices, and More

Developer sunset visitor speaks with GamingBolt about its upcoming "hyper-cinematic" adventure game.