Archive for "Interviews" Category

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SD...

Murdered: Soul Suspect Interview – Who Ya Gonna Call (And Eventually Possess)?

Airtight Games talks to us about their upcoming action adventure mystery and why being a ghost is the bee's kn...

Watch_Dogs Interview: The Next Evolution of Open World Gaming

Ubisoft Montreal's team members about their upcoming hacking adventure.

Reset Interview: The Stunning Time Travelling First Person Puzzler for PC

Writer/designer Alpo Oksaharju talks about the stunning crowd-funded puzzler.

The Forest Interview: A Survival Horror Game Without Zombies

Good bye zombies. Say hello to cannibalistic mutants.

Commander Cherry’s Puzzled Journey: One of the Strangest Uses of The PS4 Camera You Will Ever See

Grande Games' André Noller talks development, concepts and the unorthodox nature of Cherry.

Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake

Creative producer Sebastian Reichert talks the talk for Keen Games' upcoming action RPG.

Starbound Interview: To Infinity and Beyond the Sandbox Genre

Lead writer Ashton Raze talks about Chucklefish's captivating space sandbox platfotmer.

The Golf Club Interview: Zero Load Times and Seamless World Generation With Next Gen

Executive producer Peter Garcin talks about the next gen-exclusive golf sim.

Awakening, Shadowrunning and Analyzing the Game Industry With Jordan Weisman

Shadowrun Returns creator and industry veteran talks about today's gaming climate.

Reach3dx Interview: Bring Console Level Gaming to Smartphones and Tablets

Gamebase's Bryan Tarlowski and Paul Welch talk about the future of mobile games development.

The Chainsaw Incident Interview: Animating, Horrifying and Emboldening the 2D Fighting Genre

Origo's Adam McClard and Crazy Piranha's Amer Kokh converse on their twisted vision of old-school fighting.

Diablo 3: Reaper of Souls Interview – The Slings and Arrows of Fan Feedback

Lead producer Alex Mayberry talks redemption for Blizzard's most controversial release till date.

The Vanishing of Ethan Carter Interview: How This ‘Weird Fiction’ Game Will Push Narrative Boundaries

GamingBolt speaks to Adrian Chmielarz, Co-owner at The Astronauts, to know more about this atmospheric horror ...

Ready to Run Interview: ‘We Haven’t Experienced Any Performance Issues’ With Slower PS4 Clock Speed

Beatshapers CEO Alexey Menshikov talks about the upcoming PS4-exclusive R.C. racer.

The Banner Saga Interview: Standing on the Shoulders of Giants

Designer Alex Thomas talks about creating this year's breakout indie RPG.

Sundog Software Interview: Unlocking the Sky (and Ocean) With SilverLining and Triton

Founder Frank Kane talks sky and cloud simulation, environmental effects and much more.

Dreamfall Chapters: The Longest Journey – The Returned, The Dreamers and Next Gen Consoles

Creator and director Ragnar Tørnquist details the next iteration of The Longest Journey

C4 Engine Interview: Developing A Next-Gen Engine For PS4 And PC

Founder, CTO and president of Terathon Eric Lengyel talks distinguishing features of the C4 Engine.

Raven’s Cry Interview: The Age of Pirates Before (And After) It Was Cool

Reality Pump aims to tell a darker, more harrowing tale of sea dogs with Raven's Cry.

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