Jiří Rýdl from Warhorse Studios on developing Kingdom Come Deliverance for consoles and PC.
Archive for "Interviews" Category
Mike Drummelsmith on how Audiokinectic has prepared itself for the new consoles.
Programmer Richard Pieterse and Creative Director Evan Greenwood on how the Bros got your back.
Lead Game Designer Maciej Binkowski gives us the low down on the console versions of Dying Light.
Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.
Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.
GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.
Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned num... Read More
What exactly is Shu?
C0-founder of No Goblin studios, Dan Teasdale on Roundabout, indie games development and the console race betw...
Ninja Theory's Dominic Matthews tell us everything he can about the upcoming PS4 timed exclusive, Hellblade.
Pete Bottomley on how Ether One is shaping up on the PlayStation 4.
'Thomas Was Alone was the natural outcome of me looking at the last thousand pounds in my bank account.'
Sr. Programmer, Ron Janzen from Digital Extremes shares his experience working on PS4 and Xbox One.
GamingBolt speaks to the legendary designer Dean Hall in this exclusive interview.
Bryan Tarlowski, Marketing Director at Gamebase and Lead Engineer Yoonjae Hwang talk about Gamebryo.
Simplygon's co-founder Martin Ekdal on PS4/Xbox One, Unreal Engine 4, DirectX 12 and the ever growing importan...
4gency founder talks about Habitat, a real-time, physics-driven game for the PS4, Xbox One and PC.
GamingBolt catches up with Ivan-Assen Ivanov, Head Programmer at Haemimont Games to know how the PS4 version i...
Grzegorz Mocarski, Lead Game Programmer on what to expect from The Witcher 3: Wild Hunt.