Founder, CTO and president of Terathon Eric Lengyel talks distinguishing features of the C4 Engine.
Archive for "Interviews" Category
Reality Pump aims to tell a darker, more harrowing tale of sea dogs with Raven's Cry.
Zombie Studios brings us back to the darkness with their latest survival horror.
Ubisoft Montreal's Patrick Plourde explores a brave new world in Ubisoft's side-scrolling RPG.
Space Enigma Studios tells us about their vision for this ambitious space sim.
Creative Director Daniel Vavra talks about the upcoming ambitious open world role playing game.
Lyubomir Iliev on why Tropico 5 is the best game in the series yet.
We speak to Doug Perkowski, CEO of OC3 Entertainment to talk about the next stage in facial animation.
Developer FuturLab talks PS4 development, bringing the explosions, speed and total play length.
Senior Producer at PopCap Games, Brian Lindley on all things Plants Vs. Zombies Garden Warfare.
A horror game set on moon? Count me in.
Senior producer Jean-Baptiste Bolcato decodes everything you've wanted to know about the upcoming shooter.
Executive Producer Yosuke Hayashi on why you should keep an eye out for Yaiba Ninja Gaiden Z.
Lead designer/director of development Wojciech Pazdur gives up the goods.
Lead Game Designer Emile Morel on Rayman's next-gen debut.
Arrowhead Game Studios CEO and Game Director Johan Pilestedt on how the top down shooter is shaping up.
Jake Kazdal, CEO and creative director of 17-BIT, gives us the lowdown on Galak-Z: The Dimensional.
Industry legend Chris Roberts discusses everything about his upcoming space sim and then some.
GamingBolt in conversation with co-founder of Red Barrels Games: Philippe Morin.
Executive Producer Scot Amos gives us the low down on next gen development of Tomb Raider.