Archive for "Interviews" Category

Yakuza Ishin Interview: PS4 Benefits, Western Release And No Plans For Xbox One Version

GamingBolt speaks to Sega Japan to know all about Yakuza Ishin.

The Big Interview: Crytek Talks About CryEngine, DX12, Cloud And Optimizing Games For New Consoles

GamingBolt speaks to Crytek's US Engine Business Development Manager Sean Tracy to know all about CryEngine an...

Dynasty Warriors 8: Xtreme Legends Complete Edition Interview – Welcome Back to the Stage of History (Again)

You wouldn't think there was much to look forward to in Dynasty Warriors 8: Xtreme Legends Complete Edition, w... Read More

To Leave Interview: PS4/PC Platformer Looks to Break on Through to the Other Side

Freaky Creations' Estefano Palacios and Jorge Blacio talk about this dreamy journey of freedom.

Dead Nation Apocalypse Edition Interview – Sequel Plans, Benefits of PS Plus and Zombie Madness

Climax Studios and SCE Worldwide Studios talk about the PS4 and upcoming plans for the Dead Nation franchise.

Caffeine Interview: Redefining Dread in Gaming With Unreal Engine 4

Creator Dylan Browne challenges our notions of what horror in games can be.

Autodesk Interview: The Right Tools for Professional (and Indie) Games Development

Wesley Adams, Games Industry Marketing Specialist at Autodesk talks to GamingBolt about their latest product o...

An Interview With Michael Pachter: PS Now, E3 Announcements, Xbox One Cloud And More

Wedbush Securities analyst talks about everything under the sun in the gaming industry.

Thralled Interview: Delivering Mature, Immersive Gaming for the OUYA

Miguel Oliveria's dark puzzle platformer presents an altogether different experience from anything on the mark...

Bound by Flame Interview: Beyond Good And Evil In A New Fantasy World

Producer Walid Miled talks about the hack and slash RPG's story, gameplay and much more.

Planetary Annihilation Interview: Scaling an RTS for the New Generation

Community manager Brad Nicholson talks about the upcoming crowd-funded strategy title.

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SD...

Murdered: Soul Suspect Interview – Who Ya Gonna Call (And Eventually Possess)?

Airtight Games talks to us about their upcoming action adventure mystery and why being a ghost is the bee's kn...

Watch_Dogs Interview: The Next Evolution of Open World Gaming

Ubisoft Montreal's team members about their upcoming hacking adventure.

Reset Interview: The Stunning Time Travelling First Person Puzzler for PC

Writer/designer Alpo Oksaharju talks about the stunning crowd-funded puzzler.

The Forest Interview: A Survival Horror Game Without Zombies

Good bye zombies. Say hello to cannibalistic mutants.

Commander Cherry’s Puzzled Journey: One of the Strangest Uses of The PS4 Camera You Will Ever See

Grande Games' André Noller talks development, concepts and the unorthodox nature of Cherry.

Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake

Creative producer Sebastian Reichert talks the talk for Keen Games' upcoming action RPG.

Starbound Interview: To Infinity and Beyond the Sandbox Genre

Lead writer Ashton Raze talks about Chucklefish's captivating space sandbox platfotmer.

The Golf Club Interview: Zero Load Times and Seamless World Generation With Next Gen

Executive producer Peter Garcin talks about the next gen-exclusive golf sim.

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