Alex Golebiowski of PixelNAUTS on what makes Lost Orbit special.
Archive for "Interviews" Category
Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games ...
Project Lead Janos Gaspar on why community feedback played an important role in the development of Total War: ...
'AMD is thrilled to be at the heart of the current-gen consoles.'
Dungeon Defenders II Interview: ‘Community Feedback Has Greatly Shaped The Game Into What It Is Now’
Philip Asher on what to expect from Dungeon Defenders 2.
Creative Director Alexandra Golubeva on why Ice-Pick Lodge are remaking Pathologic.
Loadout PS4 Interview: Edge of Reality’s Jason Heitman On What Lies Ahead For The Free To Play Shooter
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Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.
Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.
Do-Sung Go, the project manager of Black Desert on why it could be a game changer.
Heart Machine's Alex Preston gives us the low down on the upcoming indie game.
Jiří Rýdl from Warhorse Studios on developing Kingdom Come Deliverance for consoles and PC.
Mike Drummelsmith on how Audiokinectic has prepared itself for the new consoles.
Programmer Richard Pieterse and Creative Director Evan Greenwood on how the Bros got your back.
Lead Game Designer Maciej Binkowski gives us the low down on the console versions of Dying Light.
Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.
Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.
GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.
Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned num... Read More
What exactly is Shu?