Archive for "Interviews" Category

Lost Orbit Interview: ‘Indies Have Their Place As Risk Takers And Innovators’

Alex Golebiowski of PixelNAUTS on what makes Lost Orbit special.

Earthlock: Festival of Magic Interview: ‘We Have A Weakness For Studio Ghibli And Pixar’

Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games ...

Total War: Attila Interview – ‘We Wanted To Make Attila For Our Core Fans’

Project Lead Janos Gaspar on why community feedback played an important role in the development of Total War: ...

The Big Interview: AMD’s Robert Hallock On Mantle, DirectX 12, PS4/Xbox One, Free-Sync And More

'AMD is thrilled to be at the heart of the current-gen consoles.'

Dungeon Defenders II Interview: ‘Community Feedback Has Greatly Shaped The Game Into What It Is Now’

Philip Asher on what to expect from Dungeon Defenders 2.

Pathologic Interview: An Enemy You Can’t Kill

Creative Director Alexandra Golubeva on why Ice-Pick Lodge are remaking Pathologic.

Evolve Interview: Level Design, Monsters, DLC, Consoles Parity And More

Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.

Arena of Fate Interview: ‘We’re Making A Game That We Ourselves Would Like To Play’

Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.

Black Desert Interview: Gameplay Mechanics, Possible PS4/Xbox One Versions, DX12 And More

Do-Sung Go, the project manager of Black Desert on why it could be a game changer.

Hyper Light Drifter Interview: Everything You Need To Know About Heart Machine’s 2D Action RPG

Heart Machine's Alex Preston gives us the low down on the upcoming indie game.

Kingdom Come Deliverance Tech Interview: PS4/Xbox One Optimization, Gameworks And More

Jiří Rýdl from Warhorse Studios on developing Kingdom Come Deliverance for consoles and PC.

Audiokinectic Interview: Providing Next-Gen Audio Solutions For PS4 And Xbox One

Mike Drummelsmith on how Audiokinectic has prepared itself for the new consoles.

Broforce Interview: Developing A Badass, Action Hero Style Video Game

Programmer Richard Pieterse and Creative Director Evan Greenwood on how the Bros got your back.

Dying Light Tech Interview: An Audience With Lead Game Designer Maciej Binkowski

Lead Game Designer Maciej Binkowski gives us the low down on the console versions of Dying Light.

Chasm Interview: ‘It Will Definitely Be A Difficult Game’

Co-founder of Discord Games, James Petruzzi on bringing back old school experience with Chasm.

Magicka 2 Interview: ‘Fans Will Feel Right At Home’

Peter Cornelius, Associate Producer at Paradox Interactive gives us the lowdown on Magicka 2.

How ROBLOX Is Revolutionizing User Generated Video Game Content

GamingBolt speaks with ROBLOX's CEO David Baszucki about their online physics based games building system.

SOMA Interview: ‘Our Goal Is To Revitalize The Horror Genre Just Like Amnesia’

Frictional Games achieved commercial and critical success with Amnesia: The Dark Descent. The game spawned num... Read More

26 queries. 0.286 seconds