Community Manager of Housemarque, Tommaso De Benetti explains why their next game is their most ambitious yet.
Archive for "Interviews" Category
CD Projekt's lead engine programmer Balazs Torok on the finer details of The Witcher 3: Wild Hunt.
Eduardo Ramírez, CEO at Green Lava Studios on what to expect from this Costa Rican action platformer.
Kenny Lee, co-founder of Cellar Door Games gives us the low down on Rogue Legacy.
Bungie's senior environment artist Jason Sussman on Destiny's design inspirations, PS4/Xbox One development, p...
Sledgehammer Games' Bret Robbins explains how Advanced Warfare is the definitive Call of Duty game.
Capybara Games's co-founder Nathan Vella gives us the low down on Below.
CEO and co-founder of Dynamixyz, Gaspard Breton details how they are pushing boundaries in the mo-cap technolo...
David Edery talks about the upcoming rogue like puzzle game, Road Not Taken.
Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the fran...
GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.
Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.
Welcome to the whimsical mind of Richard Hogg.
Oliver Baltuch discusses the latest in bench marking tools, DirectX 12, Cloud gaming and more.
Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be fait...
How Ivory Tower are innovating the racing genre with The Crew.
Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.
Simon Chocquet-Bottani gives us the lay down on Valiant Hearts: The Great War.
GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.
GamingBolt speaks to Seth Steiling to know more about Optitrack.