Dark Souls 2 director on making game more accessible
“Making it more accessible to players is something that I want to express.”
Tomohiro Shibuya, director of the newly announced Dark Souls 2, said a few days back that the upcoming sequel will be more accessible and “approachable” for players than the original game was.
He’s now also said that he wants people who haven’t played the original Dark Souls to be able to pick this one up without much hesitation too. “Accessibility to players who haven’t picked up Dark Souls is definitely a key topic,” Shibuya told Edge. “Right in the beginning when players first pick up the game is something that I will definitely focus on. To not immediately throw them into Dark Souls but provide a good introduction in terms of what the game’s about and how the game should be played.
“Hopefully that adjustment at the very beginning of the game will help draw in players and get them addicted right away without immediately making players feel rejected [by] the game system itself.”
He specifically mentioned the covenant system and said that he wants to simplify that for Dark Souls 2, since he feels it was “difficult to fully absorb and experience in Dark Souls”.
“Making it more accessible to players is something that I want to express,” he said. “I will follow the same concept as Dark Souls, but there were a lot of hidden story elements that some players may not have caught before and I’m hoping to make some of that a little bit more clear or directly expressed to the player as well.”
Tons of details on Dark Souls 2 were recently as well. Check them out here.