Dark Souls Comparisons to Zelda Feel “Deeply Unworthy” – Miyazaki

Creator discusses how different both games can be.

Posted By | On 05th, Oct. 2016

dark-souls-3-ashes-of-ariandel

You’ve probably noticed a few similarities between The Legend of Zelda and Dark Souls, especially with regards to the targeting-oriented combat. However, Souls and Bloodborne creator Hidetaka Miyazaki told Glixel of how “deeply unworthy” he feels of such comparisons since they’re of different genres altogether.

“When I was a student, The Legend of Zelda was truly monumental. So to be perfectly honest, I feel deeply unworthy of the comparison. The Legend of Zelda and Dark Souls are different games belonging to different genres though, and they’re guided by different concepts of game design.”

“They don’t need to aspire to the same ideals. If there are similarities, they probably stem from the fact that The Legend of Zelda became a sort of textbook for 3D action games.”

Miyzaki also noted how little Dark Souls actually guides players in the world, especially when it comes to discovering the various mechanics of the game. “Our goal was to allow players to do what they want, define their own goals, make their own discoveries, embrace their own values, and find their own interpretations. Core to that was the importance of getting lost.

“This gives value and meaning to finding one’s way. Also, we’re just not very nimble when it comes to giving good guidance, and rather than try to overcome our own shortcomings, we decided to focus on things that we were good at.”

There’s still more to come from the series – Dark Souls 3 will see its first expansion Ashes of Ariandel in October for PS4, PC and Xbox One. Stay tuned for more details in the coming weeks.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

Assassin’s Creed Mirage Developer Has Ideas for More Stories with Protagonist Basim

"We have ideas on how we could extend the story of Basim," says creative director Stephane Boudon.

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

Destiny 2: The Final Shape Trailer Highlights the Dread Faction’s Harbinger and Weaver

As soldiers of The Witness, the former excels at suspending opponents, while the latter can pull them around u...

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

SAND LAND Launch Trailer Showcases Vehicular Combat and High Stakes

Join Beelzebub, Sheriff Rao, and Thief as they venture to find the Legendary Spring in a post-apocalyptic worl...

Stellar Blade Review – 2B or Not 2B

Stellar Blade Review – 2B or Not 2B

Stellar Blade feels like a blast from the past in the best way possible.

10 Amazing Open World Games That Refuse to Hold Players’ Hands

10 Amazing Open World Games That Refuse to Hold Players’ Hands

Getting lost and confused is part of the fun in these open world epics.

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

The Most Promising Linear Games to Look Forward to in 2024 and Beyond

Fans of more focused, linear experiences have plenty to look forward to.