David Cage is against sequels, it “kills creativity”, he says

Begin the hate brigade.

Posted By | On 11th, Jan. 2013 Under News | Follow This Author @KartikMdgl


david cage

David Cage, the boss of Quantic Dream, and also the director of games like Heavy Rain, has come out and said that sequels stifle creativity and his game Beyond: Two Souls is awesome and offers everything that a gamer who isn’t aware of such games, wants.

“If you’re interested in innovation and believe that games could be more than shooters, then you realise that sequels kill creativity and innovation,” he told OPM UK.

“Many people want the same and if that’s what you offer them, they will gladly buy it. The result is very simple. Gamers invest money in publishers having no interest in innovation.”

“We don’t give people what they expect. We want to give them something they want without knowing they want it.”

Err… am I the only one who spots the irony here? Because his past three games were similar in concept.

Tell us what you think in the comments section below.


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  • Well, as much as I love David Cage’s games (so far), I think his opinion is quite lacking in basis and structure, because sequels are very important. No one wanted Nathan Drake’s adventures, Shepard’s alien wars or the Assassin’s fight against Templars to end at one single game.


 

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