David Cage: LA Noire Tech ‘An Interesting Dead End’, Quantic Dream’s The Future!

Posted By | On 31st, Mar. 2011 Under Industry News, News


Upcoming release L.A. Noire utilises DepthAnalysis’ Motion Scan technology to record above shoulder performances of in-game actors using 32 HD cameras., allowing the developers to represent subtle facial movements in game. David Cage, creator of Heavy Rain and Head of Quantic Dream, a company who also provided motion capture services, was asked by CVG about his thoughts on the tech employed in L.A. Noire: “What to say about L.A Noire? I think it’s an interesting solution to a problem for now. But it’s also an interesting dead end. That’s exactly what I feel. Their technique is incredibly expensive and they will never be able to shoot body and face at the same time.”

He went on to discuss tech developments his company Quantic Dream were making in the motion capture field: “We are doing that now [at Quantic], and our next games will be shot with performance capture. We see a huge difference between shooting the face and body separately and shooting everything at the same time. Suddenly you’ve got a real sense of acting that is consistent. You can’t imagine how related what you say with your face is to what your body does. [Those using MotionScan] will never be able to do that. The other thing is that they can’t have real time lighting. Their technique means they can’t have lighting the way I think we should do it. Basically, they take pictures; they take scans several times per frame. They also have limitations on the shaders they use, they can’t re-target the eyes because they eyes are captured. When you have actors in real time you like to to re-target the eyes to make sure they look at each other [convincingly] etc. etc. It’s a list of important problems that cannot be solved with their technology. I think L.A Noire looks good – honestly, it does – but I don’t think they’ll go much further than where they are. With the technology we use, we can improve; there is a lot of room for improvement and we hope to show very soon where we are now. We’ve made significant progress since Heavy Rain and will continue to make progress until we reach the stage of Avatar. That is probably three, four five years from now.”

Thanks to CVG for the info.


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