Dead or Alive 5 Info Talks New Launch Heights and Critical Threshold Systems
More info for Tecmo-Koei’s upcoming Dead or Alive 5 has arrived, concerning launch heights and critical threshold systems:
In the Alpha Demo and the E3 version, there were two levels of launch heights, but there are 3 in this version. You can launch people even higher, so there’s more of a payoff for gambling. We also changed the critical threshold from 24, 30, 36 to 28, 35, 42. So you can cause Critical Burst with fewer hits from big moves, but you’ll have to land more fast moves to cause it.
For example, there are more strikes that aren’t punishable after guard and strikes where only a normal (escapable) throw is guaranteed after hit. We don’t set one pattern of counterattacks, so the person getting attacked has options when at a slight disadvantage. This will make it even more exciting to watch how fights play out.
Dead or Alive 5 slated for release on September 25th for PS3 and XBox 360.