Death Stranding Will Be Photorealistic, Will Look Even Better Upon Release- Kojima

A hugely ambitious game.

Posted By | On 09th, Dec. 2016 Under News | Follow This Author @Pramath1605


death stranding

We still don’t know what Death Stranding is, but we do know that it has a whole lot of talent behind it, and that it looks absolutely incredible- the trailer we saw for the game at The Game Awards was visually stunning to behold.

And according to director Hideo Kojima, that’s not even the end of it. In an interview with Red Bull, Kojima said that the trailer had been real time footage running on the PS4 Pro, and that the final game would end up looking even better, crediting Guerrilla’s excellent Decima engine.

“Decima is a groundbreaking rendering engine, but if we would create the same worlds there’s no point to that,” he said. “Horizon: Zero Dawn has this fantastic artistic vision, but we’re more aiming for a very photorealistic style. I’m a big fan of physical based lighting, and we’ve created something which we call ‘Glass Room’, which is literally just a meeting room, where we can check the quality of reflections and accuracy of lighting on every single object, like tanks or the baby doll. It was rendered in real-time on a PS4 Pro. And it will look much better when the game comes out.”

Kojima sounds very confident- possibly because of the sheer talent that will be working on the game. He elaborated on that too, specifically talking about Guillermo del Toro’s involvement in the game. “We worked on a different project together [the cancelled Silent Hill reboot] and he was pretty sad that it ended. So I asked him whether he want to come on board, and now we’re actually collaborating on a deep level because we’re developing his character together and talk a ton about ideas and inspirations, camera angles and storytelling. It went the same way with Mads [Mikkelsen, who plays Galen Erso in Star Wars: Rogue One], who plays the main villain in Death Stranding.”

Death Stranding sounds like it will be a hugely ambitious game when it ultimately does release. It is slated for the PS4 exclusively, although a PC version is scheduled to follow afterwards as well.


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  • crazy_black_man-

    Real PS4 exclusives that push the technology. No Scorpio version listed.

    • Mark

      U lost me there Blacky

    • crazy_black_man-

      Yeah, I know. Get your helmet and crayons and get back on the school bus.

    • Mark

      Ahaha. Will do good sir

    • Psionicinversion

      ps4 exclusives that are also on pc

    • crazy_black_man-

      And your point is?

    • Psionicinversion

      Says it on the tin

    • crazy_black_man-

      So what has that got to do with Scorpio?

    • Psionicinversion

      You said ps4 exclusive not console exclusive there’s the difference

    • quantum

      This game runs on the decima engine from guerilla games which is owned by Sony. So you will not see it on Scorpio.

    • crazy_black_man-

      Gee, who knew?

    • quantum

      If you knew then what was the point of your comment?

    • crazy_black_man-

      A lot of great exclusive games coming out. No Xbox Scorpio versions. What was the point of my comment having to be explained to a crash test dummy? Good question.

    • quantum

      It took you over an hour to write that feeble reply? The scorpio doesn’t come out for another 11 months. I own a PS4 and they have some great games coming out, but unlike you I don’t feel the need to bash something that doesn’t exist for no reason.
      Are you really so desperate for validation?

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  • Mark

    Once again, I think Kojima doesn’t realize that some people will take his comment as meaning that the actual GAMEPLAY will look even better than the trailer. This thing looks crazy interesting, but I’m also not naive when it comes to these trailers, and what devs mean by “running in real time”. This kind of thing needs to be cleared up by devs cuz people have been setting themselves up for disappointment when it comes to graphics, and in some cases claiming games have been “downgraded” when in fact we were just watching freakin trailers..not actual gameplay. Ugghh. Maybe they think gamers just know the difference

  • Gabriel Porto

    “When we first showed the game engine at TGS, the staff were really proud and happy. PS3 was a dream machine, y’know, and we were going to work on this and that – and we had so many ideas. But when we actually started developing the game, we realized there were a lot of restrictions and so it turned out how you see it today. The original vision was to go ten steps further, the reality was just one step, which isn’t to say we didn’t progress.

    So there was certainly progress made, but not enough progress…or more specifically, not enough power for progress. Apparently the team overestimated what the PlayStation 3 was capable of.

    I remember saying three years ago that we wanted to create something revolutionary, but in reality we couldn’t really do that because of the CPU. We’re using the Cell engine to its limit., actually. Please don’t get me wrong, I’m not criticizing the PS3 machine, it’s just that we weren’t really aware of what the full-spec PS3 offered – we were creating something we couldn’t entirely see.”

    • Mark

      Lemme guess, Kojima said that?

    • Gabriel Porto

      Exactly! In my opinion this guy is nuts and can’t be trusted. First of all, the actual consoles are at their limits and no one will pull out a magic engine out of nowhere. Secondly, this guy is a poser, he can’t code and keeps saying bullshit like this all the time.

      He’s a diva and wants attention. I don’t like his games neither his weird storytelling.

    • Mark

      Wow, you went in on him bro! Ur actually the first guy I’ve heard criticize em. I know for me, this whole “running in real time” stuff has got to stop. I mean, we’ll see the gameplay eventually…


 

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