Death Stranding’s Genre is Action But “Won’t Fit Established Terms” – Kojima
Hideo Kojima also talks about the significance of strands.
Hideo Kojima’s Death Stranding will be an action game like Metal Gear rather than a psychological horror akin to Silent Hills. So don’t let the presence of Norman Reedus fool you.
Kojima told Digital Spy that, “The player will be controlling Norman Reedus’ character and it will be an action game if you really want to put a genre on it.
“For example, when I made Metal Gear, it was an action game but it was different because the main thing was about hiding. People eventually ended up calling that ‘stealth action’. In this game the player will be controlling Norman but by playing it they will find something different, something that won’t fit in established terms.”
Further explanation was also offered about the game’s title: “A strand in psychology is often used to refer to ties or chains. So how all the crabs [in the trailer] have this weird umbilical chord and how the baby is tied to Norman [Reedus’ character] is a representation of this.”
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