Capcom’s Deep Down is in somewhat of a flux but it’s still very much in development for the PS4. The publisher recently put out its own interview with senior manager of consumer games development Teruki Miyashita talking about various aspects of the game.
For example, the PS4 has allowed the studio “incorporate more incredible graphics than ever before. We’re focusing on things like how to recreate real life gases and liquids, such as flames and running water. In addition, we can now portray minute details, such as the degree of rust in weapons and dirt on a piece of cloth.”
The audio features of the game will also offer full immersion for players. “Creating a feeling of realism is critical, and this holds true for the sounds. For instance, the voices of the ‘mementos (emotions)’ come from the TV speakers at first, but after you pick up a certain object, you hear the voices coming from the controller in your hands.
“Say you put something in your pocket, you’ll hear the sound right there near you – we can now offer you that kind of a ‘realer than real’ gaming experience. This feeling of being ‘fully immersed’ is of utmost priority to us.”
Deep Down will also be targeting a ten year lifespan. “Major updates are released regularly under a planned schedule. We expect for each new update to already be under development by the time we launch a certain service. We’ve drafted a schedule that looks far ahead for several years. We’re looking at a ten-year span for the online games.”
It’s an informative interview and well worth the read. Check it out and stay tuned for more information in the coming months.
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