Destiny 2: The Search for Communication from Bungie

Could Destiny 2 be great? Sure, but Bungie has bigger problems for its 10 year franchise.

Posted By | On 22nd, Mar. 2016 Under Article, Editorials | Follow This Author @splitscreener


Remember Bungie’s Destiny? You’d be hard-pressed to really hear anything about it over the success of Tom Clancy’s The Division. Most popular Xbox One title via the Xbox Store, the biggest new IP launch in history, Ubisoft’s fastest selling title ever, the fastest selling title in the UK (breaking an 11 year old record set by Gran Turismo 4) – the list goes on. However, you’ve also been hearing about The Division‘s fixes. When a particularly broken weapon started making the rounds, Ubisoft Massive disabled its broken perk within the first week. Now, two weeks later, it’s fixed the perk and it should be reintroduced in the latest update. How about that glitch where agents had to line-up to activate their status on a laptop?

Yes, there have been issues like a decreased Phoenix Credit drop rate but problems like low High-End drops, high penalties to being rogue, low rewards for killing rogues (or surviving being rogue), etc. have more or less been fixed at this point.

Destiny_April Update

"Of course, you’ll hear the argument that Bungie is dedicating all resources to Destiny 2, as if having another project is an excuse to neglect the current game, never mind delivering minuscule content updates."

Meanwhile at Bungie? Silence. Well, the developer did announce that their April content update won’t have Vault of Glass and Crota’s End – two end-game activities left behind when Year Two began and have been vehemently requested since then. Other than that, you can look forward to their Twitch stream for more details.

And honestly? This Bungie when it’s communicative. While other developers – Ubisoft Massive, Bethesda Softworks, Bioware, 343 Industries – are content with keeping a constant flow of communication and updates (not necessarily content or patch related), Bungie is somehow content with going for three months before even hinting at what you can expect next.

Is it weird? Indeed it is but it’s not unprecedented. This is after all the same Bungie that went for several months before properly balancing Exotic hand cannons that dominated PvP and its answer in that case was to nerf the entire class. Despite strong responses in the beginning of Year 2 to issues, Bungie has seemingly returned to its ways of old and decided that the strong but silent approach is the best.

Of course, you’ll hear the argument that Bungie is dedicating all resources to Destiny 2, as if having another project is an excuse to neglect the current game, never mind delivering minuscule content updates. And that’s a good thing because Destiny 2 will fix everything. It will be the game we wanted the original to be, right?

Unfortunately, that seems unlikely. Bungie’s last initiative to “fix” Destiny was with The Taken King and while it was an excellent expansion, things quickly fell apart. Rather than communicating any plan for the future, Bungie seemed interested in little more than emotes, paltry events and simply teasing players for as long as possible.

Destiny The Taken King_Crucible 05

"Communication is the goal for Destiny 2 because Bungie is so lackluster at it. You’ll hear plenty of hype and hoopla when the game is months out from release. What would really help is at least some kind of roadmap for the year."

Meanwhile, teleporting Ogres in the raid, shabby drop rates, terrible lag in the Crucible thanks to skill-based matchmaking, random deaths galore and melee hit registration issues began to overrun the game. The very fact that Bungie was called out in its lie in implementing skill-based matchmaking and decided to continue with the same formula until further outrage just goes to show you where it’s head was at. Let’s not even get started on the “0.04 percent increase” or “Iron Banner drops working as intended” debacles.

Not every developer can tell us everything that’s going to happen tomorrow. Not every developer can spell out the future. But the best developers always find ways to show they’re out there and react as though they were listening. Ubisoft Massive will truly be put to the test in the months to come for The Division but really, was it so difficult for Bungie to put out a Year One content plan like The Division did? Then again, that was content carved out of the original game and repackaged as DLCs (not including The Dark Below, which was redone in a matter of weeks).

Communication is the goal for Destiny 2 because Bungie is so lackluster at it. You’ll hear plenty of hype and hoopla when the game is months out from release. What would really help is at least some kind of roadmap for the year. What updates are planned on a month to month basis? If the microtransactions and emotes are going to continue, then what events are planned? What kinds of new content can players expect? Will there be a rapid acknowledgment of issues on its public posts?

For that matter, will its weekly update actually be allowed to say things? Will there be more than just the same tired line of “next week we’ll have more information” for months on end? If there is a problem with communication, is it as bad within the company as it is to those outside? If so, how do you go about fixing it?

Destiny

"Consumers are in this for the long, long haul after all. The least you could do in any situation is talk to them."

There’s a problem plaguing Bungie and it’s not simply a matter of fans being “entitled” and demanding too much. There’s a habit of simply saying nothing and letting weeks go by as the fan base falls apart. Even if Destiny isn’t “dead” by any stretch of the imagination, it’s still lost a significant chunk of its player base. We’re not even talking about the players that come and go – we’re talking about those who leave and simply don’t come back because they’re tired of the same song and dance of incompetence.

Forget whether Bungie should focus on current gen or whether class items should have a light level or not. If Destiny 2 is meant to really be Bungie’s best work and the actual result it intended at launch, then the developer needs to do a whole lot more than simply host a couple of Twitch streams for content that’s a few weeks off. Like, you know, offering that information months in advance…especially when it’s not going to offer something important like Year 2 versions of its Year 1 raids.

Because when a game wants you to sink so much time into it with very little actual content to do then the least it can offer is a direction for the future and better post-launch dialogue as opposed to, oh, straight up lies and denial. Consumers are in this for the long, long haul after all. The least you could do in any situation is talk to them.


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  • Alistein

    I won’t be surprised if a number of The Division like games are announced at E3 as it seems it’s the new hotness.

  • Alistair Stewart

    If they want me to buy Destiny 2 then they’d be best to start getting their act together *now*, rather than making promises for the future. Because we all know what those are worth by now. I played religiously during year 1, but when the same lack of interaction and taking months to do simple fixes to game balance continued, I just left it for dead.

  • I’m still enjoying it thoroughly. I guess the best way to enjoy is to only play a couple hours a week at most and stick to the mission levels to enjoy the story line and occasional raids. 🙂 That’s all I want and I’m quite satisfied. For other more hardcore PVP players I guess this sucks? Not sure as that’s not my bag.

  • bd

    The sad fact that EVERY person has been wanting the old raids the entire time and we’re told no. Fine. I, like everyone else, doesn’t know what the future will bring with the new update and fall expansion. My hopes are something that is actually hard. Like VOG and Crota. I still like to play them, but it is way to easy and boring. We also had exotic quests (mostly) taken away too. I loved the random choices between the quests in year one. I have the platinum trophy and I still play. It is a fun game, if you can figure out what you are doing. The direction is very poor, unless you research it or someone tells you. That was a bad start too. PVP, use to drop exotics. I received them and my Ghallahorn came from a random PVP end screen gift. Stuff like that really made the game fun. Now, you just hope for and engram, which you really need a three of coin for. Cool idea, but why take away other ways. Also, why take away the best exotics from year one? Because people complained? You know what I did? I freaking searched for them, played, and tried to get the weapon. That way I could battle back properly, instead of complaining because they suck at the game. The weapons and gear use to be like a trophy to show off. Now, it is more of a who cares. Ill just buy 3 of coins and farm the eye of the gate lord over, and over, and over again.

    People complaining about the game is what ruined it. Bungie, with respect, probably tried making everyone happy. It’s the ones that left that complained. The ones that love the game and keep playing, to us, it’s a slap in the face. Screw that match making. Some people aren’t just meant for PVP. Focus on more raids, something else that will compare to nightfall. Maybe, even more gifts. Like, a platinum trophy. A beast mode PVP weapon or raid weapon exclusively by doing it. I’ve played for the vex since the game came out and I still haven’t gotten it. I don’t sit here an cry about it. Someone is getting it, it just hasn’t been me. I still dominate in the game and I help noobs get better. I can go on and on with the pit falls and the pluses of this game.

    Maybe bungie should reach out to avid gamers, that put in the time in the game and get personal advice. Some of us sincerely see the short comings and want it to be better. The other ones are just entitlted and think its their right to get the weapon.

    Get off of it!


 

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