Destiny: Bungie Explains Why Gjallarhorn Is Overbalanced, Other Weapons Can Feel Overbalanced Based On Sound

Noise level leads players to think guns are more or less powerful.

Posted By | On 17th, Aug. 2015

Destiny Gjallarhorn

One of the least popular announcements that came out of the impending release of Destiny’s Taken King is that Bungie is going to be re-balancing a number of the game’s most popular weapons. Among those slated for fixing is the Gjallarhorn rocket launcher which the company swears was an issue with a bug detecting the way the weapon was behaving in testing.

Bungie senior designer Sage Merrill recently explained to Game Informer how the weapon became so overbalanced. “There was a bug late in the development of Destiny where the trails didn’t appear for the sub-munitions of Gjallarhorn, so you couldn’t see what it was doing and it wasn’t this spectacular display that it is now. However, the bug didn’t get logged as, ‘This doesn’t look awesome.” It got logged as ‘isn’t powerful enough.” Merill said.

Bungie also shed some light on  an interesting trick the company can do with weapons in the game. Miller says weapons can be “overpowered” just by upping the audio on their discharge. The developer said that if the audio is lower, players will assume that the weapon is underpowered. If the audio is turned way up, even if the damage done is exactly the same, but there is a big booming discharge, players will suddenly think the weapon is incredibly powerful. For now, Gjallerhorn for one is still a powerful gun that can be picked up from Xur, but once The Taken King launches in September you won’t be getting as much bang for your buck.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...