Destiny’s Nightfall is The Devil’s Lair, Arc Burn Active
The hunt is on for Sepiks Prime in Bungie’s online shooter.
Those bummed out by last week’s Nightfall in Destiny will be happy to hear that this week has you returning to The Devil’s Lair to kill Sepiks Prime. And Arc Burn is active, allowing all Arc weapons to do 350 percent more damage. Be careful though – that applies for your enemies as well.
The other modifiers for this week’s Nightfall Strike includes Epic (shielded and aggressive enemies in larger numbers), Lightswitch (enemies do more melee damage), Angry (enemies won’t flinch) and Nightfall (fireteam returns to orbit if all players go down in a Darkness Zone). Watch out for Shanks, Reaver Vandals and the Devil Walker’s Arc turrent and you should be mostly safe throughout.
The Weekly Heroic modifiers include Heroic (more aggressive enemies in greater numbers) and Lightswitch so you sadly won’t have Arc Burn to lean on. That’s not forgetting the annoyance that Lightswitch causes with Stealth Vandals able to one-hit kill you.
What are your thoughts on this week’s Nightfall? Let us know below.