Deus Ex Mankind Divided Will Not Support DirectX 12 At Launch

We asked for this, and we’re getting it, just a bit later than we expected to.

Posted By | On 17th, Aug. 2016 Under News | Follow This Author @Pramath1605


Deus Ex Mankind Divided

Looks like Deus Ex: Mankind Divided will not support DirectX 12, Microsoft’s newest graphical API, currently exclusive to Windows 10, at launch. Eidos Montreal today confirmed that DirectX 12 support is expected to be delayed by nearly two weeks, and that it is expected to launch instead on September 5.

“Contrary to our previous announcement, Deus Ex: Mankind Divided, which is shipping on August 23rd, will unfortunately not support DirectX 12 at launch,” they said in a statement. “We have some extra work and optimizations to do for DX12, and we need more time to ensure we deliver a compelling experience. Our teams are working hard to complete the final push required here though, and we expect to release DX12 support on the week of September 5th!”

Deus Ex: Mankind Divided is the latest entry in the long running Deus Ex series, and it is due out on PlayStation 4, Xbox One, and PC on August 23.


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  • Alejandroid

    I remember DX12 being touted as the new big dog in the pound and yet here we are. The few games that have made use of it don’t really seem to benefit from it much or at all and in some cases, performance is hindered by it (I’m looking at you, Warhammer: Total War).

    Yet Doom patches in Vulkan support and I’m getting higher framerates with ONE Titan X than I was getting in SLI with DX11.

    Hmm…

  • AndrewJ

    you would have thought a futuristic game like this would have full support for dx12 or vulkan right off the bat

  • Riggybro

    Well I can’t wait until September 5th for the +/- 1 fps DX12 will deliver.


 

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