Deus Ex: Mankind Divided Will Support DX12 & AMD’s TressFX 3.0

Machine revolution.

Posted By | On 09th, Apr. 2015 Under News | Follow This Author @Pramath1605

One of the biggest announcements of this year so far is that of Deus Ex; Mankind Divided, the next entry in the long running cyberpunk action RPG series, and the direct sequel to the hit reboot from last generation, Human Revolution. We’ve already seen and obsessed over the trailer that was released accompanying the announcement yesterday- it’s a surefire way to get pumped up about the video game.

But for a large sub-sect of gamers who are also technophiles, that is not enough, not until they get to dissect each detail of the trailer in excruciating detail. So this news post goes out to them- you guys who care about not just how many P’s and FPSs are on the screen, but also how they got there- for all of you, here is something to keep you going for a while. Deus Ex: Mankind Divided will apparently support both, DirectX 12, as well as AMD’s TressFX 3.0. This means it is probably being powered by some very interesting technology, with a lot of interesting possibilities.

Deus Ex: Mankind Divided will be out, well, eventually, on Xbox One, PS4, and PC.

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  • Riggerto

    What a cool looking CGI movie.

    Hopefully they make a nice game out of it.

  • d0x360

    Good to hear they are supporting dx12 and AMD which means no nVidia GameWorks and all the bull**** baggage that comes with it.

    Its odd, an unveil now would suggest its coming this year but dx12 support hints that its actually coming in 2016. Unless of course the game is supporting dx11 as well which is always possible and actually quite likely if not unnecessary since any hardware too old to not be dx12 compatible probably won’t run the game anyways.

    So…I have no idea when this is coming out. Very confusing.

    • Mark

      All that I really want from DX12 is better lighting and particles…..I’d be good with that. And from Epic’s forum I’m hearing UE4 is superb with those.

    • d0x360

      The massively number of increased draw calls will allow for better everything provided the dev makes proper use of the new api. They need to change the way games are made, it’s more complex without api hand holding but I’m sure top tier devs will take advantage quickly.


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