Developing CryEngine 3 for consoles was ‘challenging’
Crytek has revealed that developing CryEngine 3 for the consoles as well as PC was not without its challenges.
In an interview with GameReactor, Crytek stated they were very much in favour of developing for the consoles, so they worked hard to make it work on all platforms.
According to Crytek CEO Cevat Yerli, what we have now is a game that provides a level playing field for all platforms, so that no platform should feel ‘cheated’.
“Crytek has been offering the CryENGINE for many years now, more than 10 to be accurate. The decision to enter the console market for engines was first driven by our desire to make console games,” Yerli told GameReactor.
“That’s what we always wanted to do. The big challenge during the development of CryENGINE3 has been scaling the engine whilst maintaining the visual quality and performance.
“This is always challenging; problems occurred of course, but we’re really proud that our teams have managed to solve them as we proved in line with several engine presentations and will prove [this] with Crysis 2.
“I think for console gamers especially the freedom of Crysis 2 gameplay is very interesting. Crysis gameplay is not about “go anywhere”, it is about looking at a situation from a great vantage point and then formulating a plan which you proactively initiate and defeat your foes.
“You have a lot of freedom in what that plan entails and what weapons and world interactions you use. This is what we call Veni Vidi Vici gameplay: I came, I saw, I conquered and it should be quite fresh to the console market.
“For PC gamers, I think, Crysis 2 is more fun, looks amazing, and runs well on all platforms, and no one will feel cheated by their respective experience”.
We really, really want to see this game at E3.
Unfortunately, it isn’t set for release until Q4 2010.