Diablo III: Reaper of Souls Announced

Expansion for last year’s controversial game announced.

Posted By | On 22nd, Aug. 2013 Under News | Follow This Author @Pramath1605


Diablo III’s launch and subsequent post launch support period have been a bit of a debacle for Blizzard, as some stupid decisions aimed at maximizing revenue and profit, such as the inclusion of the Real Money Auction House, and the rebalancing of the entire game based around that, or the always online connection requirement (see also: SimCity) led to massive backlash against the game and a forum life less than a tenth of its predecessor’s.

With all that in mind, Blizzard has announced the first expansion for the game, Reaper of Souls, which might manage to fix some stuff with the game, and might even redeem the game in many fickle gamers’ eyes.

“From the beginning, Diablo has always been about the struggle between good and evil, and Reaper of Souls explores the darker notes of that conflict,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment in a press release. “This expansion also represents a big milestone in the ongoing evolution of Diablo III, with key enhancements to the core gameplay, along with a new act to experience, a powerful new character class, tons of new loot, and even more end-game options. We think players will love playing Reaper of Souls, and we can’t wait to get it into their hands.”

So it looks like they are fixing some of the core functionality of the game. We’ll see.


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  • AuronX

    “With all that in mind, Blizzard has announced the first expansion for the game, Reaper of Souls, which might manage to fix some stuff with the game, and might even redeem the game in many fickle gamers’ eyes.”

    I hope you aren’t insinuating that individuals who dislike the game are fickle individuals. There are plenty of reasons why gamers disliked Diablo 3; I’ve been a fan of the series since the beginning, and despite my initial enthusiasm and excitement, it was difficult not to have felt pretty shafted on the whole situation. The game mechanics, their limited options for skills (which were rendered worthless on Inferno difficulties, the developers promising thousands upon thousands of different builds, which never came to fruition), the music (I miss Matt Uelman) and although the orchestra piece was very beautiful… having it looped and repeated throughout the game constantly… was not. There was no “catchy” tracks like there were in the original and Diablo 2. The story definitely took me by surprise in a bad way; I read all the novels, such as the Sin Trilogy and The Order, and was very impressed with how the story delved into the past of Cain, explained his ordeal, his suffering, his cowardice etc. …Then came Diablo 3… which had him die at the hands of a fairy who we never heard of. I was also disappointed with their decision to make Tyrael mortal, for a being that had been very iconic throughout Diablo 2.
    The helpers were downright annoying… and like the art style, seemed like something to come from WoW, rather than a Diablo game. The reduction of the amount of players available to play in a game, from 8 down to 4, was a very odd decision and of course, the Real Money Auction House.


 

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