Differences Between PS4 And Xbox One Aren’t Really Noticeable For Us – Developer

Snowcastle’s Game Director Bendik Stang on the differences between the consoles.

Posted By | On 24th, Jan. 2015 Under News | Follow This Author @GamingBoltTweet


Earthlock Festival of Magic

Earthlock: Festival of Magic is an upcoming role-playing video which is scheduled to be released on just about every major platform out there. Accompanying the Microsoft Windows, OS X, Linux and Wii U versions, Snowcastle Games will also bring it to PlayStation 4 and Xbox One platforms.

GamingBolt recently got the chance to interview Snowcastle’s Game Director Bendik Stang and given that they are working on both consoles, PS4 and Xbox One, we asked him about his take on differences between the two.

“I think they are both quite easy to work with and the support on both consoles is good,” he said. Howevere since they are working on Unity, the differences aren’t really noticeable. “For our game, the hardware is punching over what we need to run so the differences aren’t really noticeable for us. I think Unity has really changed the landscape on cross platform development, at least for a small studio such as ourselves. The ability to develop a game and (more or less) push a button and have it on the different platforms is a game changer.”

Earthlock: Festival of Magic is scheduled for a launch time sometime year. Stay tuned for our full interview with Bendik Stang in the coming days. In the meantime check out some gameplay footage  from Earthlock: Festival of Magic.


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  • d0x360

    I wouldn’t imagine much difference from unity. Its an engine designed to run on anything. It has no platform specific optimization but it doesn’t really need any. Unity games are designed to scale and run on hardware from today and from 6 years ago.

    That’s why its so popular with indie devs. You make a game and it just works across just about any unity platform without having to customize it to any platform. Thats a huge benefit for a team with a tight budget. The only downside is unity games dont ever look as good as a cutting edge aaa title.

    • Psionicinversion

      yeah but thats because they arent working with a $40million budget, and these indie games some of them id say are way better than AAA games

    • d0x360

      The unity engine isn’t capable of producing higher end effects work like say unreal engine 4. Not today anyways. Eventually it will be by then UE will have moved onto something else.

      Unity is roughly 3 years behind your average top end AAA engine. That could change some day as unity the company makes more money and can afford more people but it would be a big risk because if you spend more on r&d then you in turn need to charge more in licensing otherwise you start losing money.

      To your point specifically, yes if a AAA dev and indie dev had access to the same engine and budget they could produce the same results. Its not a question of skill its a question of resources.

    • Psionicinversion

      Yeah fair enough but the devs using Unity may not be as accomplished and maybe just starting out game developing. Its free with ID@Xbox so and possibly easier to create the game based on there skill set

    • d0x360

      Ive played around with it. It’s actually a lot better than you would expect. Its got easy to use tools and scripting, it even has some more advanced features for previewing your work and massive amounts of documentation and help. You really couldn’t ask for a better engine as a fledgling indie dev.

  • HisDivineOrder

    When you’re running a game on Unity, I’d imagine most games aren’t going to be showing the differences between a Wii U and a PS4, let alone an Xbox One and a PS4.

  • Aaron T. Starks

    Didn’t Phil Spencer just announced that the Unity engine got early DX12 support?

    • Mark

      Yeah, Unity is supporting DX12 now. That’s the good news for Xbox and PC. The bad news……….if u research what games used Unity in the last 4 some odd years, you’ll see graphics is on a tight budget lol. For obvious reasons of being Indie Studio friendly.

    • Aaron T. Starks

      Yes, but Unreal Engine 4 is also already DX12 compatible as well, as Fable Legends shows.

    • Mark

      Agreed Aaron! It looks gorgeous! Looks 2-3x better than E3

    • andy

      Yeah those PS2 generation animations are so mind blowing.

    • TheWayItsMeantToBePlayed

      You mean like the PS2 generation animations in Killzone, Infamous and Knack?

  • Kaiser X

    With DX12 there are many Differences

    • kreator

      ROTFL!!!!!

    • brotherlymoses

      1 like = 1 prayer

  • What indie games even use a lot of processing power? Exactly.

  • Jason Mounce

    They’re working with Unity, what do you expect? That these people would know how to tap into current-gens hardware to the max like other developers do? I’d think it’d take a much more experienced mind to be able to stat whether or not they can see a difference with either console.

  • Jecht_Sin

    Neither the PS2 would make much difference, since FF XII looks better than that game.. I want Rockstar opinion on this, The honest one. I wouldn’t trust any other multi-platform developer.

    • TheWayItsMeantToBePlayed

      Rockstar would just say buy the PC version since it’s clearly better. Like they did with Max Payne 3.

  • Nettrick Nowan

    “I think Unity has really changed the landscape on cross platform development, at least for a small studio such as ourselves. The ability to develop a game and (more or less) push a button and have it on the different platforms is a game changer.”

    Unity was (is?) a train wreck.

    Not too much confidence in a company that doesn’t know or acknowledge that…

  • Pops

    The xbox one already got a 30 percent boost.so with dx12 it going to give xbox another 50 percent boost.so it makes xbox 30 percent more powerful than ps4


 

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