DirectX 12 Adds 20% GPU Boost To The Xbox One

That is a pretty solid boost.

Posted By | On 04th, Mar. 2015 Under News | Follow This Author @GamingBoltTweet


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Update: Due to an interruption in the livestream, there was some confusion regarding Spencer’s statements about 20% GPU improvements on Xbox One. But Spencer did not actually mentioned a platform.

Original Story:

In the ongoing presentation at GDC by Microsoft, Xbox boss Phil Spencer has confirmed that DirectX 12 adds 20% GPU Boost to the Xbox One. Along with this announcement, Spencer also showcased a demo of Unreal Tournament which was running on DirectX 12.

Given that the Xbox One has a inferior GPU compared to the PlayStation 4, developers working on Xbox One will deeply appreciate the boost in power. Although, there is still some confusion regarding how DX12 will actually improve games performance on Xbox One, it’s still intriguing to know where the API is heading next. In the past, Phil Spencer has confirmed that the new API will boost performance of games by 50%. So this along with 20% GPU boost should definitely result into better looking games on Xbox One.

We will keep you updated as this develops. But what are your thoughts on this? Let us know in the comments section below.


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  • Psionicinversion

    catching up to the PS4 😀 sony fools will be damage controlling in full force

    • mj

      The gap between the two was very minimal to begin with, if anything it was developers choosing to develop games in the most cost efficient way possible, not taking advantage of the Xbox ones unique ram/edram architecture. If they wanted to spend the time to maximize performance they would and could. It’s been easier to get 1080p and 60 FPS from the ps4 because of its design and devs of multiplatform games didn’t want to spend the extra time needed with the Xbox One. New sdks helped with that.

    • Psionicinversion

      1080p 60 hahaha try 30 dude

    • Kfal Balli

      This is the truth.

    • Demetrius Radford

      We’ll see how Tomb Raider turns out it looks awesome from the screenshots Xbox FTW!!

    • Cypher-Unknown

      But the PS4 will also improve. People seem to think that it’s just going to sit still.

    • Psionicinversion

      it will only improve a bit nothing amazing

    • Cypher-Unknown

      Really? You know this how exactly?

    • Psionicinversion

      im psychic

    • Cypher-Unknown

      That’s cool. Most people just make baseless assumptions these day!

    • Psionicinversion

      ugghh really, there such phonies!!

    • d0x360

      lol

    • d0x360

      Wait I thought you were psionic and could walk on the ceiling

    • Guest

      They can barely release a firmware update without breaking PSN…just saying…

    • TheWayItsMeantToBePlayed

      Its tapped out. Verified Devs on Reddit were making throwaways to say how the Morpheus is terrible and they are already maxing out the PS4 today.

      When developers are saying “Its dry”. Its dry.

    • uptownsoul

      Sony haters are hoping that PS4 can’t improve.

    • d0x360

      Certainly ps4 will improve but Sony isn’t Microsoft. Microsoft lovem or hatem has some of the best software and hardware engineers in the world backed up by basically unlimited money.

      20% gain in performance from an api update is simply unheard of and is a true feat of engineering. Sony might gain 5 here or 10 there but they won’t get 20. Also keep in mind this 20% boost to gpu is on top of the 10% gpu boost we got from removing the kinect, the overclocking of the cpu, the unlocking of an additional cpu core and various other small improvements.

      Also Microsoft recently hired a memory expert to work with the ddr3 and esram
      The speculation is they are looking to overclock the memory without running so hot things break.

      Now imagine what Microsoft could do if they had built proper hardware to begin with

    • HyperionLight

      Agreed.

      And another point here is that according to Spencer and his tweet they knew what dx12 was going to do when they were “building” the x1.

      Which isn’t surprising at all, but there is a very high probability that they used the knowledge regarding what dx12 will do and what it needs to and built the x1
      around it.

      Of course the console had to be sold at a (somewhat) reasonable price so there were limits to what they could put into it (I do think it was released prematurely tough), but none the less they had to make it “powerful” enough to last for those 10 years they initially claimed.

      With the ps4 it’s quite the different situation.

      Sony unlike Microsoft doesn’t have an entire department working on APIs, let alone something on the level of dx12.

      Vulcan is still a 3rd party solution, so as much of a boost the ps4 could get, in the end the console wasn’t built around that API and what it could do – even looking at the cooling solutions (you mentioning OCing the console) you can notice that the ps4 and the x1 are quite different.

    • Shawn

      Microsoft spent 3 Billion Dollars on their customized hardware. their hardware is beyond proper compared to the ps4’s.

    • Hyper/Real

      That’s what these people don’t seem to understand. Even if DX12 turned out to be every Xbox fanboy’s wet dream, radically improving the XB1 (big if), it’s only software. There is nothing that MS can make that can’t be replicated and improved upon by the greatest minds in the industry, which all contribute to OpenGL, as they always have.

      DX has always gotten the most attention because a multi-billion dollar corporation and their massive PR engines is promoting it, but OpenGL has always been the better standard which even DX owes it’s existence to.

    • shinitaru

      They weren’t even talking about the XB1 when they said that. see for yourself, The relevant section of the vid starts at 23:10 to 24:15. He never even mentions the Xbox at all.

      http://video.ch9.ms/ch9/ad85/2

    • jayflow

      Yep. Says nothing about the XB1 on Xbox Wire either. I think he was talking about PC. So where is everyone getting that he was talking about XB1?

      http://news.xbox.com/2015/03/xbox-gdc-2015?utm_source=dlvr.it&utm_medium=twitter

    • Ink

      Yeah, saw that too. From what I understand, there was in interruption of the stream which lead to some confusion. There are still some sites that are reporting that Phil S. said that the XB1 would get that 20% GPU boost

  • d0x360

    I know a lot of fanboy nonsense surrounds every bit of news like this but take a step back for a second…

    20% boost is massive. Unheard of in fact. A 20% boost via software efficiency at the api level. Wow. This is dx12 version 1 too. I can’t wait to see 12.1 and what it does for pc.

  • Omnipotent

    umbasa

  • Tom Krager

    if xbox games start pushing out the same graphics as ps4 i’ll maybe pick one up . . . thing is, I would need to get a trade in for my old 360 or something. Honestly I cant see buying one full price sense I already own a ps4.

    • mj

      You must be blind because the Xbox One and ps4 games are nearly identical, impossible to tell the difference even when next to each other. Stop acting like it’s a SNES vs a NES

    • Tom Krager

      you must have the eyes of a mole

  • Ink

    Guess they don’t approve comments very fast on this site

  • kristijanEX

    Lol Phil Spencer already said before DirectX 12 won’t make the XB1 more powerful, it will make the assets in the XB1 more accessible. You poor fools who believe this.

    Foolishness Xbox community foolishness.


 

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