Double Fine’s Ron Gilbert on why ‘The Cave’ has no inventory system
“That was a very challenging part of the design.”
Double Fine’s upcoming video game The Cave surely looks amazing but surprisingly it does not include a fully fledged inventory system. This is a bit unusual for an adventure game like The Cave as games falling under that genre normally have a sophisticated inventory system.
Double Fine’s Ron Gilbert explains that the inventory system was a pretty daunting task.
“That was a very challenging part of the design,” he said to EuroGamer. “I think if there was any one ‘most challenging’ part to making this it would be designing a classical adventure game with no inventory.
He believes that scrolling through your inventory is boring. “You don’t have the ability to just load people up with crap and call it a puzzle – when you just had to scroll through your inventory to find something. That’s not a puzzle, that’s just boring. But we did that a lot back then.”
“It was one of the core tenets of this design, and we were stuck with that.”
He also explains that game will have re-playable value and it will be different for every play through. Players can expect different puzzles and guess what: Dragons! “The changes are quite significant, it’s not like you play it again and 95 per cent is the same. You’ll get into completely different areas and entire groups of puzzles that are different.
“Once you get into the Knight’s area there’s an entire medieval castle with catacombs and a dragon – they’re quite big. It’s not just one little drawbridge with a puzzle.”
Pretty interesting comments by Gilbert. I have yet to see an adventure game that lacks an inventory system but The Cave seems to break the norm and that is one of the reasons why I am intrigued by the game.
The game releases next year for the PC and is published by Sega. Are you looking forward to The Cave? Let us know in the comments section below.
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