EA CEO Addresses Battlefield 1, Titanfall 2 Releasing in Same Quarter

Different shooters cater to different audiences, according to CEO Andrew Wilson.

Posted By | On 11th, May. 2016 Under News

Battlefield 1

Electronic Arts revealed during its most recent financial report that Respawn’s Titanfall 2 would be receiving in Q3 of FY 2017 during the Fall. Of course, we already know that Battlefield 1 is due in October.

As CEO Andrew Wilson revealed though, there’s enough room for both games. Speaking in an investor call, “[Shooters are] a giant category in our industry, $4.5 billion, there’s a very broad and diverse set of players who are looking to fulfill different gameplay motivations. Some people play very quick play, some people play more strategic, some people want both in different context.

“We feel we have a really strong position to deliver the broader set of gameplay mechanics as it relates to the first-person shooter genre across two titles. I feel very confident that we are well positioned to do very well in that category in the year.”

Titanfall 2 doesn’t have a release date yet while Battlefield 1 is scheduled to release on October 21st for Xbox One, PS4 and PC.

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  • I think Titanfall might have a little trouble in the market now that CoD played out boost jumping future warfare. I feel sorry for Respawn taking that deal with M$ when they had no idea the ps4 would blow up and CoD would burn everyone out on similar game mechanics. On a lighter note I’m look forward to seeing what they do with a Star Wars game.

    • red2k

      Titanfall had more than 10 millions of users on their first IP… The agreement with Microsoft was a huge success.

    • Judithdmoody

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    • Titanfall was not much of a success. M$ and EA hid the sales numbers for months after launch. The bulk of the sales came after the game was heavily discounted and the dlc was turned into a free download. I bought my Xbox One during the holiday 2014 and I got a brand new copy of Titanfall for $20 then the dlc for free from xbox live a few months later. The game had trouble staying on peoples radar the community is a ghost town. it was not a success it was tripping and falling over itself trying keep people coming back.


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