EA: “We Didn’t Have the Quality Leadership to Make Medal of Honor Great”
You can stop with the “No, really?” faces now.
Of the many disappointing games released last year, one release that took gamers by surprise with its atrocious quality was the Danger Close-developed Medal of Honor: Warfighter. Universally panned and commercially below expectations, it lead to EA proclaiming it would be putting it on the back burner for the time being. However, EA’s Richard Hilleman recently spoke out about what went wrong with the franchise. The answer: Lack of quality talent on the project. Speaking to Rock Paper Shogun, Hilleman stated that, “We don’t think its a genre problem – it’s an execution problem. We don’t think Medal of Honor’s performance speaks to any particular bias in that space against modern settings or World War II or any of that. It’s much more that we had some things we should’ve done better.”
So there you are: EA blatantly admits that they didn’t do a good job on Warfighter (or the series in general).
“I think a key part of this is having the right amount of high-quality production talent. And we didn’t have the quality of leadership we needed to make [Medal of Honor] great. We just have to get the leadership aligned.
“We’re blessed to have more titles than we can do well today. That’s a good problem, frankly. In the long term, we have to make sure we don’t kill those products by trying to do them when we can’t do them well.”
In the meantime, EA will be pouring more effort into Battlefield. Hilleman stated that we might see Medal of Honor return in the future though.