Eidos: People still want single player experiences, it’s not “going to disappear overnight”
Eidos president Ian Livingstone has revealed that people still want a single-player experience, and even though there are various ways to deliver cheaper content, it’s not going to disappear overnight.
“I think people still want a single player experience,” Livingstone said in an interview with MCV. “The games industry is diversifying and is making new ways of delivering, new ways of playing games. One is certainly not totally at the expense of each other, and I think games as a product and as a service can live happily alongside each other for a long time to come,” he said.
“A game like Tomb Raider has historically been a graphically intensive single player experience, and that’s not simply going to disappear overnight. What we’re seeing is an emergence and a growth in the digital area and a new consumer which has come along (the casual gamer, which has almost reached ascendancy), but niche gamers are still going to be here and want content delivered specifically for them.”
He mentioned that content has to be created which is relevant to the platform, and a game like Lara Croft obviously suits the consoles.
“You’ve got to create a game that’s relevant to the platform on which it’s delivered, therefore the graphic-rich interactive experience of console Lara [Croft] is inevitably going to be different to the experience that you’d expect on a mobile device,” he said.
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